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Same as current mod
Increase the stat effects of master, increase the multipliers
Make master equal to the power of god-traits in OP mode, and demigod is 1000 times master, and god is 10000 times demigod
Master is weakened to be semi-realistic (the movment one is an increase of 1. The largest vanilla one (jogger) is 0.6 iirc). They are compatible, so you could get 1.6 with this), demigod is 1.5 Master (so 1.5 movment speed). A good tempature one might make it +/-15 (at demigod). God is times 2 (so, in those exampls, movment speed +3, tempature +/-30)
Master is weakened a little more than plausible (if an equivlent trait exists, the highest value of those traits), demigod is 1.25, God is 1.5
Master is weakened to be lined up with the lowest benificial equivlent (for ones like movment), or a number that would fit in. The multipliers are calculated backwards so that God is equal to slightly above the highest equivlent, and demigod is somewhere in between (like demigod is times "x", god is times "y", "x<y" (A "simple" graph[www.desmos.com])
People can make XML-based "presets" that will go into a slightly seperate catagory, showing who wrote said preset
Players can save up to, say, 5 presets
Not at all over complicated! Still, some "food for thought!"
Edit: Jogger is .4, so... still, not important except for the Realistic pre-set (: