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If it does, try playing with a playermodel that has fewer polygons and try not to spawn anything too complex. Tbf idk what causes this error as I encountered it a lot while playtesting. If that doesn't work, try loading into a different map first.
This map pushes what the source engine itself can handle, so errors like this are not surprising, I suppose.
When playtesting, this error would occur almost randomly, even if I were to disable some parts of the map with visgroups within the Hammer editor. When I compiled the final version of the map, everything seemed to be fine. It's unfortunate to know this error still occurs, though. It seems that the source engine has it's limits...
When I compiled the map for release the first time, both maps worked flawlessly. When I went to play on the day version of the map a week later, I got the index error. Seems like RNG at this point.
"If you are crashing, try the following command: r_WaterDrawReflection 0. Once loaded into game, you can re-enable reflections by entering r_WaterDrawReflection 1 into the console."
Same issue.