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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2885430743
After checking the mod it technically didn't work fine as there's no patch to support Complex Jobs so a bunch of worktypes would have been missing. I've added a support patch so the mechanoid should be capable of doing all the hauling jobs as it should. You'll need to use dev mode to replace the existing mechanoids as patching mechanoid worktypes sadly doesn't work retroactively.
Sorry, by "older" I meant the not remastered one, but no matter. Thank you for the update!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1909914131&searchtext=save+our+ship
Done, I've patched the task Scan Space to Scanning. Load Torpedo Tube to Rearming. I also increased the priority of Do Archotech Sacrifice so its around the same priority as other executions. Nothing else looks like it needs changing.
I wasn't aware they added their own harvest tasks. I've added patches to move the harvest tasks to the harvest worktype. Unsubscribe and resubscribe to ensure your copy updates.
People have mentioned that a few times although the reason varies a bit. I think one cause was Fluffy's Work Tab for one reason or another. I think Better Pawn Control there was a setting that caused issues with the work tab although I personally never had any problems with it. If you added Complex Jobs mid save or it had a big update that messed with work types that can potentially cause issues for some people hence the reason for multiple versions.
Beyond that see if you have any other mods that interact with the work tab in some way. Unfortunately these sorts of issues can be a bit hard to diagnose so its hard to say the exact cause.
Thank you for your work on this mod; this with PriorityMaster is pretty much all I could ever want from my work tab. It allows just the right amount of micromanagement without a lot of sweaty config work.
I've uploaded a fix for Bury On The Spot. The actual JobDef is Bury what you listed is the giverClass. Anyway, I needed to pull a few other things from the mod such as the priority and package id so I went over it myself. The task is listed below any "get from body" tasks and above the cremate task which is where it was originally. I think that's a good logical place to have it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3075336044&searchtext=priority+level
I had the thought of adding a mod like that to the description. I guess I never got around to doing it. I added a link to More Work Priorities and PriorityMaster under the compatibility section.