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Failed to find any textures at Bun/Bodies/ while constructing Multi(initPath=Bun/Bodies/, color=RGBA(0.663, 0.714, 0.424, 1.000), colorTwo=RGBA(0.663, 0.714, 0.424, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
(wrapper dynamic-method) AlienRace.HarmonyPatches:AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch0 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch4 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch8 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.DrawAt_Patch1 (Verse.Pawn,UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
(wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.Draw_Patch2 (Verse.ThingWithComps)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
and
SetPass(0) call failed on material with shader
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) Verse.GenDraw:Verse.GenDraw.DrawMeshNowOrLater_Patch1 (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch1 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch4 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch0 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch3 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
Verse.Widgets:GetIconFor (Verse.Thing,UnityEngine.Vector2,System.Nullable`1<Verse.Rot4>,bool,single&,single&,UnityEngine.Vector2&,UnityEngine.Color&)
Verse.Widgets:ThingIcon (UnityEngine.Rect,Verse.Thing,single,System.Nullable`1<Verse.Rot4>,bool)
Verse.Dialog_InfoCard:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
The race has to blacklist certain gene categories to avoid errors like this.
Screenshot to illustrate: https://imgur.com/a/wBq4vHh
Debug log shows nothing but here it is, just in case: https://gist.github.com/HugsLibRecordKeeper/7c17a243014d33acbdcf6b6ac8468ca0
The process works for a split second before the corpse inside the coffin disappears, making dreg impossible to obtain. I tested this in a mod-list consisting of just Rim-Gnoblins and its dependencies.
This bug is followed by this error log message:
Corpse_Human8386 spawned in bugged state.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Corpse:SpawnSetup (Verse.Map,bool)
Verse.GenSpawn:Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
Verse.GenPlace:SplitAndSpawnOneStackOnCell (Verse.Thing,Verse.IntVec3,Verse.Rot4,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>)
Verse.GenPlace:TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Rot4,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>)
Verse.GenPlace:TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,System.Nullable`1<Verse.Rot4>,int)
Verse.GenPlace:TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,System.Nullable`1<Verse.Rot4>,int)
PipeSystem.Process:ResetOwners (bool)
PipeSystem.Process:ResetProcess (bool)
PipeSystem.Process:TryRuin (int)
PipeSystem.Process:Tick (int)
PipeSystem.CompAdvancedResourceProcessor:Tick (int)
PipeSystem.CompAdvancedResourceProcessor:CompTickRare ()
Verse.ThingWithComps:TickRare ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Some VFEM2 armor overlap thing I assume?
Solved. Seems it was Medieval Overhaul Apothecary and its patch that did the deed.