Project Zomboid

Project Zomboid

Cartography Modifier
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AuD  [开发者] 2023 年 8 月 13 日 下午 10:56
Share your sandbox options
here, you can share your sandbox settings with a screen shot showing the result.
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正在显示第 1 - 11 条,共 11 条留言
AuD  [开发者] 2023 年 8 月 14 日 上午 12:26 

https://i.ibb.co/KG1t240/image-2023-08-14-092531108.png



CartographyModifier = { AdminIsNotRestricted = false, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnWorldMap = 2, UniformColorOnWorldMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnWorldMap = 0, ForestStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=10 ForestStyleOnWorldMapBrightnessfactor = 6, -- Minimum=0 Maximum=255 Par défaut=0 ForestStyleOnWorldMapAdditionalColor = 0, WaterStyleOnWorldMap = true, RoadPrimaryStyleOnWorldMap = true, RoadSecondaryStyleOnWorldMap = true, RoadTertiaryStyleOnWorldMap = true, RoadTrailStyleOnWorldMap = true, RailwayStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessfactorDarkerMap = 9, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessBackGroundfactorDarkerMap = 3, -- Minimum=0 Maximum=10 Par défaut=5 BrightnessUnvisitefactorDarkerMap = 5, -- Minimum=0 Maximum=10 Par défaut=9 BrightnessfactorDarkerMiniMap = 9, -- Minimum=0 Maximum=10 Par défaut=10 BrightnessBackGroundfactorDarkerMiniMap = 3, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnMiniMap = 2, UniformColorOnMiniMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnMiniMap = 0, ForestStyleOnMiniMap = true, WaterStyleOnMiniMap = true, RoadPrimaryStyleOnMiniMap = true, RoadSecondaryStyleOnMiniMap = true, RoadTertiaryStyleOnMiniMap = true, RoadTrailStyleOnMiniMap = true, RailwayStyleOnMiniMap = true, itemGPSByPass = false, itemGPSdarkMod = false, },
最后由 AuD 编辑于; 2023 年 8 月 14 日 上午 12:30
AuD  [开发者] 2023 年 8 月 16 日 上午 9:43 
just buildings :

CartographyModifier = {
AdminIsNotRestricted = false,
BuildingStyleOnWorldMap = 1,
UniformColorOnWorldMap = false,
AdditionalColorOnWorldMap = 0,
ForestStyleOnWorldMap = false,
ForestStyleOnWorldMapBrightnessfactor = 10,
ForestStyleOnWorldMapAdditionalColor = 0,
WaterStyleOnWorldMap = false,
RoadPrimaryStyleOnWorldMap = false,
RoadSecondaryStyleOnWorldMap = false,
RoadTertiaryStyleOnWorldMap = false,
RoadTrailStyleOnWorldMap = false,
RailwayStyleOnWorldMap = false,
BrightnessfactorDarkerMap = 8,
BrightnessBackGroundfactorDarkerMap = 8,
BrightnessUnvisitefactorDarkerMap = 3,
BrightnessfactorDarkerMiniMap = 9,
BrightnessBackGroundfactorDarkerMiniMap = 3,
BuildingStyleOnMiniMap = 1,
UniformColorOnMiniMap = false,
AdditionalColorOnMiniMap = 0,
ForestStyleOnMiniMap = false,
WaterStyleOnMiniMap = false,
RoadPrimaryStyleOnMiniMap = false,
RoadSecondaryStyleOnMiniMap = false,
RoadTertiaryStyleOnMiniMap = false,
RoadTrailStyleOnMiniMap = false,
RailwayStyleOnMiniMap = false,
itemGPSByPass = false,
itemGPSdarkMod = false,
最后由 AuD 编辑于; 2024 年 3 月 10 日 下午 1:46
Enate 2023 年 9 月 1 日 上午 5:54 
引用自 AuD
https://i.ibb.co/KG1t240/image-2023-08-14-092531108.png



CartographyModifier = { AdminIsNotRestricted = false, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnWorldMap = 2, UniformColorOnWorldMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnWorldMap = 0, ForestStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=10 ForestStyleOnWorldMapBrightnessfactor = 6, -- Minimum=0 Maximum=255 Par défaut=0 ForestStyleOnWorldMapAdditionalColor = 0, WaterStyleOnWorldMap = true, RoadPrimaryStyleOnWorldMap = true, RoadSecondaryStyleOnWorldMap = true, RoadTertiaryStyleOnWorldMap = true, RoadTrailStyleOnWorldMap = true, RailwayStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessfactorDarkerMap = 9, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessBackGroundfactorDarkerMap = 3, -- Minimum=0 Maximum=10 Par défaut=5 BrightnessUnvisitefactorDarkerMap = 5, -- Minimum=0 Maximum=10 Par défaut=9 BrightnessfactorDarkerMiniMap = 9, -- Minimum=0 Maximum=10 Par défaut=10 BrightnessBackGroundfactorDarkerMiniMap = 3, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnMiniMap = 2, UniformColorOnMiniMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnMiniMap = 0, ForestStyleOnMiniMap = true, WaterStyleOnMiniMap = true, RoadPrimaryStyleOnMiniMap = true, RoadSecondaryStyleOnMiniMap = true, RoadTertiaryStyleOnMiniMap = true, RoadTrailStyleOnMiniMap = true, RailwayStyleOnMiniMap = true, itemGPSByPass = false, itemGPSdarkMod = false, },


hi just stupid question Please tell me how to set the configuration of your picture in the sandbox settings. I'm very sorry that this is a stupid question, but I can't understand how the settings you posted correspond to the sandbox settings:(
AuD  [开发者] 2023 年 9 月 1 日 上午 6:13 
even by doing direct testing in the game? by modifying the sandbox options, you can see the result almost in real time, in admin mode, in the admin menu >> sandbox, if you are in single player mode, I believe a mod exists to modify your IG sandbox options .
Veloquix 2023 年 10 月 13 日 上午 6:19 
Awesome first preset, If you could for future presets maybe add a ingame screenshot cause this was a pain to read hahah
TTAJ1bl4 2023 年 10 月 15 日 上午 4:43 
引用自 AuD
https://i.ibb.co/KG1t240/image-2023-08-14-092531108.png



CartographyModifier = { AdminIsNotRestricted = false, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnWorldMap = 2, UniformColorOnWorldMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnWorldMap = 0, ForestStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=10 ForestStyleOnWorldMapBrightnessfactor = 6, -- Minimum=0 Maximum=255 Par défaut=0 ForestStyleOnWorldMapAdditionalColor = 0, WaterStyleOnWorldMap = true, RoadPrimaryStyleOnWorldMap = true, RoadSecondaryStyleOnWorldMap = true, RoadTertiaryStyleOnWorldMap = true, RoadTrailStyleOnWorldMap = true, RailwayStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessfactorDarkerMap = 9, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessBackGroundfactorDarkerMap = 3, -- Minimum=0 Maximum=10 Par défaut=5 BrightnessUnvisitefactorDarkerMap = 5, -- Minimum=0 Maximum=10 Par défaut=9 BrightnessfactorDarkerMiniMap = 9, -- Minimum=0 Maximum=10 Par défaut=10 BrightnessBackGroundfactorDarkerMiniMap = 3, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnMiniMap = 2, UniformColorOnMiniMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnMiniMap = 0, ForestStyleOnMiniMap = true, WaterStyleOnMiniMap = true, RoadPrimaryStyleOnMiniMap = true, RoadSecondaryStyleOnMiniMap = true, RoadTertiaryStyleOnMiniMap = true, RoadTrailStyleOnMiniMap = true, RailwayStyleOnMiniMap = true, itemGPSByPass = false, itemGPSdarkMod = false, },

AuD, my friend. After some testing I came up to the fact that the result on screenshot could be achieved only with "Darker Map" mod enabled. Am I right?

If so, I would ask you to mention this, because otherwise it slightly confusing.

Thank you for this awesome mod! Map finally became beautiful a
with these dark green forests =)
AuD  [开发者] 2023 年 10 月 15 日 上午 5:05 
However, I'll say it clearly: when it comes to brightness, this is a darker map. so if the card looks darker to you in the example given, that means there is a darker map.

citation from description
This mod is compatible and COMPLEMENTARY with the Darker map mod, and will give you the possibility to make several adjustments on the brightness of the background/unvisited area map and the mini map, because I have added sandbox options so that Darker map is configurable.
Rokko 2024 年 10 月 5 日 上午 12:44 
hello
which line is responsible to make it bright again for everyone?
Rokko 2024 年 10 月 7 日 下午 3:06 
引用自 Rokko
hello
which line is responsible to make it bright again for everyone?
anyone,please?
AuD  [开发者] 2024 年 10 月 8 日 上午 6:08 
use darker map
Rokko 2024 年 10 月 8 日 上午 8:38 
引用自 AuD
use darker map

i do..
what im trying to achieve is having the buildings colour coded like, pink green,blue..to show which building is which.
WITHOUT everything else being so dark :)
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