Library Of Ruina

Library Of Ruina

[EN/CN/JP] The Aftermath Collection v0.25
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CalmMagma  [开发者] 2023 年 8 月 14 日 下午 3:01
Feedback Thread (Bugs, Suggestions, etc.)
Post any issues and suggestions from the mod in here.

-- REMINDER --
If you wish to report *any* issues that cause softlocks, crashes or visibly unintended effects, *please* provide your player log through any means necessary so we can track down the issue.

Your player log should be located within "C:\Users\<your user here>\AppData\LocalLow\Project Moon\LibraryOfRuina" under the name "Player.log" (or just "Player" if you have file extensions disabled).
最后由 CalmMagma 编辑于; 2023 年 8 月 14 日 下午 3:02
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正在显示第 1 - 10 条,共 10 条留言
Devalous 2024 年 1 月 28 日 下午 6:33 
Bug I found today, for some reason during the Yellow Ties & Amanita Family reception several of the Amanita Family combat pages didn't exist/load in so they never used some of them, namely Overdose. I also noticed that during the third act of that reception the Mushroom hatted man(I forgot his name) would only use 2 pages at a time after the first 2 or 3 scenes. During the first scene he used pages in all of his speed die slots so that worked as intended. My best guess for what went wrong is that there was an issue with some pages loading in(as previously stated) as well as something going wrong with the venoms and possibly the AI not slotting in some pages in his hand as when I checked his page count it would say 6 while only slotting in 2 pages. I am going to test the fight again tomorrow with having Basemod Experimental installed to see if that'll fix the fight. Anyways wall of text over, have fun reading and fixing this Calm.
Devalous 2024 年 1 月 28 日 下午 6:38 
Also I know someone already pointed this out but the venom dart throw page seems to just remove the dice from the page when being used, my best guess is that it's an issue with Basemod for Workshop and I'll be able to test to see if it's fixed tomorrow as well so I'll do an update on the issues once I've tested that
CalmMagma  [开发者] 2024 年 1 月 30 日 下午 3:41 
引用自 Devalous
Also I know someone already pointed this out but the venom dart throw page seems to just remove the dice from the page when being used, my best guess is that it's an issue with Basemod for Workshop and I'll be able to test to see if it's fixed tomorrow as well so I'll do an update on the issues once I've tested that
That happens when you have no Venom in hand to discard- so no dice get added.

引用自 Devalous
Bug I found today, for some reason during the Yellow Ties & Amanita Family reception several of the Amanita Family combat pages didn't exist/load in so they never used some of them, namely Overdose. I also noticed that during the third act of that reception the Mushroom hatted man(I forgot his name) would only use 2 pages at a time after the first 2 or 3 scenes. During the first scene he used pages in all of his speed die slots so that worked as intended. My best guess for what went wrong is that there was an issue with some pages loading in(as previously stated) as well as something going wrong with the venoms and possibly the AI not slotting in some pages in his hand as when I checked his page count it would say 6 while only slotting in 2 pages. I am going to test the fight again tomorrow with having Basemod Experimental installed to see if that'll fix the fight. Anyways wall of text over, have fun reading and fixing this Calm.
Yeah this should be BMfW being absolutely rancid against AC for no reason.
Soboles 2024 年 2 月 17 日 下午 11:41 
Risen From The Ashes has reversed Defensive and Offensive dice effects.
That is to say, Defensive dice had the [On Hit] effect and Offensive dice had the [On Clash Win] effect.
Additionally, during gameplay Claw of The Phoenix's or Stigma Workshop Weaponry +1 Burn effect seems to not have effects on Risen From the Ashes' effect, despite the wording implying as such. This is probably not intended.
Edit 1 - After some looking around it seems like the (old?) version of Ver.Dragons' Localization has yet to be updated. It still shows the "[On Hit] Inflict 0 Burn 6 times" rather than the (probably) intended "[On Hit] Inflict 1 Burn 6 times; lose 6 stacks of Burn"
Edit 2 - After looking around, it seems like it's only the "clash win" effect that is applied by etc, which is not affected by SWW and Claw. The dll for OnSucceedAttack applies by card. However, considering that Yijun does not use defensive offense dice this is completely unnoticeable, because as stated above Risen From the Ashes has accidentally reversed effects.
最后由 Soboles 编辑于; 2024 年 2 月 18 日 上午 12:03
CalmMagma  [开发者] 2024 年 2 月 18 日 上午 9:00 
The Potential To Be Enormous is properly localized- I just didn't update it in-code but the localization XMLs are up to date. The effect in-code is technically more accurate, but "Inflict 0 Burn" is hilarious because it confuses cluesless people.

Will look into the other ones thouugh.
meconeko 2 月 12 日 上午 3:45 
found a really weird bug today where it appears the mod causes the game to freeze during loading when there are a large number of mods. seems like
NoahABetterPreview.dll/NaBetterPreview does some weird stuff after data-000000007A813E40.dll fails to load?

log for kitchen sink full of mods: https://pastebin.com/5UwPa1wj
log for minimal setup (only mod): https://pastebin.com/kkSQSYdM

full disclosure: i'm currently running this on linux through proton (openSUSE Tumbleweed, GE-Proton9-23) but I vaguely remember not being able to run this mod on windows with the rest of the 300 mods i use.
最后由 meconeko 编辑于; 2 月 12 日 上午 3:47
CalmMagma  [开发者] 2 月 12 日 下午 4:40 
引用自 meconeko
found a really weird bug today where it appears the mod causes the game to freeze during loading when there are a large number of mods. seems like
NoahABetterPreview.dll/NaBetterPreview does some weird stuff after data-000000007A813E40.dll fails to load?

log for kitchen sink full of mods: https://pastebin.com/5UwPa1wj
log for minimal setup (only mod): https://pastebin.com/kkSQSYdM

full disclosure: i'm currently running this on linux through proton (openSUSE Tumbleweed, GE-Proton9-23) but I vaguely remember not being able to run this mod on windows with the rest of the 300 mods i use.
Hello, I just analyzed both log files and I could determine that everything is running correctly. The error you looked at happens regardless of OS and even in completely stable, sometimes even vanilla saves.

While I couldn't find anything wrong in the minimal log, the kitchen sinks fails when NABetterPreview- a framework for making combat pages which add other combat pages to hand show a cute little preview of the combat page being given as a miniature of itself- tries to read the combat page previews for a mod of id 2604058078, which is The Finnal Battle.

Unsure why Finnal Battle is killing things, but I would advise trying to unsubscribe from it. Could be a memory issue, could be some mishandling of a dictionary, it's not entire conclusive but Aftermath is likely not the cause.
CalmMagma  [开发者] 2 月 12 日 下午 4:49 
I should also add that that's just where it cuts off. It could be the fact that the mod just does something that Linux doesn't fib with. I've had issues with mods not working properly on Linux in the past, and if it's an universal thing, it could be the curse of ultra-modded Ruina.

There's a saying in ruina modding which is "every Ruina is personalized", which is to say, kitchen sinking multiple massive mods all with their own patches to the original game can be *very* unwise.
dave's sprites just broke. Only saw the attack animation and the explosion on death.
CalmMagma  [开发者] 3 月 1 日 上午 6:06 
引用自 CertifiedCoolguy64
dave's sprites just broke. Only saw the attack animation and the explosion on death.
Would you mind sending me your player log on pastebin or discord? My username is calmmagma there, you can just add me and send it so I can look into what could've gone wrong.
Figuring out what went wrong without a player log is kind of like impossible.
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