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Is this an issue on my end with settings? Haven't messed with the usual texture settings but figured I'd ask.
I don't know much about modding, but looks like
it conflicts with Water Dispensor mod maybe?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2687798127
here is the log from console.txt, load order - secretZ mods are higher than water dispenser mod
STACK TRACE
-----------------------------------------
function: transform -- file: WaterDispenser.lua line # 131 | MOD: Water Dispenser
function: onLoadGridsquare -- file: Shared.lua line # 9 | MOD: Water Dispenser
ERROR: General , 1698110586324> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: facing of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1698110586324> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: facing of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3333)
at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:199)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5735)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5696)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
error mode say
11월 19, 2023 7:33:02 오후 zombie.iso.IsoCell renderInternal
심각: null
java.lang.NullPointerException:
Cannot invoke "zombie.core.textures.Texture.getOffsetY()" because the return value of "zombie.iso.IsoObject.getCurrentFrameTex()" is null
at zombie.iso.IsoGridSquare.DoCutawayShader(IsoGridSquare.java:1213)
at zombie.iso.IsoGridSquare.performDrawWallSegmentSingle(IsoGridSquare.java:1967)
at zombie.iso.IsoGridSquare.DoWallLightingW(IsoGridSquare.java:1925)
at zombie.iso.IsoGridSquare.renderMinusFloor(IsoGridSquare.java:7759)
at zombie.iso.IsoGridSquare.renderMinusFloor(IsoGridSquare.java:7526)
at zombie.iso.IsoCell.performRenderTiles(IsoCell.java:1074)
at zombie.iso.IsoCell.renderTilesInternal(IsoCell.java:589)...........
is it mode conflict?