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The local map fails to load after the player confirms the "crash site".
https://github.com/SonicTHI/SaveOurShip2Experimental/issues/84
You should be able to see the player log in the given ticket. Let me know if there's anything I can help with. It would be probably good to put a warning for incompatibility into the mod page.
the error logs say something about pawn generation not working if i knew how i would post a link to a screenshot here
here you go i figured out how to use the links
This PawnGenerationRequest was not created through the correct constructor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.PawnGenerationRequest:ValidateAndFix ()
Verse.PawnGenerator:GeneratePawn (Verse.PawnGenerationRequest)
FactionColonies.MilUnitFC:generateDefaultPawn ()
FactionColonies.MilUnitFC:.ctor (bool)
FactionColonies.MilitaryCustomizationUtil:checkMilitaryUtilForErrors ()
FactionColonies.FactionFC:WorldComponentTick ()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
This is the mod list (I was making a mod for empire)
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- bs.betterlog
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Uuugggg.ErrorsScreamAtYou
- Saakra.Empire