Kenshi
MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)
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Anrhaa  [开发者] 11 月 9 日 上午 9:06
Changes: Universal Wasteland Expansion
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Anrhaa  [开发者] 11 月 9 日 上午 9:08 
Buildings:

+ '_firepit squat cooking' building functionality: Added all relevant recipes at alphabetical order.
+ Agave Auto-Loom: Deleted 'usenode001' and 'usenode006' instances.
+ Agave Nectar Still: Deleted all instances. Added '*usenode001' instance.
+ Ale Machine (Barley): Deleted all instances. Added '*usenode001' instance.
+ Ale Machine (Millet): Deleted all instances. Added '*usenode001' instance.
+ Ale Machine (Oats): Deleted all instances. Added '*usenode001' instance.
+ Ale Machine (Rye): Deleted all instances. Added '*usenode001' instance.
+ Ale Machine (Wheat): Deleted all instances. Added '*usenode001' instance.
+ All teeth containers: Can store 'Ghoul Teeth'.
+ All horn containers: Can store 'Grievewraith Horns'.
+ All medical containers: Can store all medical supplies.
+ All 'Storage: Robotics': Removed 'Hinge', 'Skeleton Repair Kit' and 'Authentic Skeleton Repair Kit', since they have dedicated containers.
+ All 'Storage: Robotics': 'CPU Unit', 'Old CPU Unit', 'Generator Core' and 'Power Core' can be stored there.
+ All 'Storage: Robotics': Increased size to 12x12 (up from 5x5), the same as Better Storage System's.
+ All Camp Storages: Increased storage to 50 (up from 20). So they're a bit more practical.
+ Arrow Making Bench II: Deleted all instances. Added '*usenode001' instance.
+ Automatic Barley Grain Silo: Deleted all instances. Added '*usenode001' instance.
+ Automatic Hops Silo: Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Barley Grain Silo: Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Grain Silo: Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Hops Silo: Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Multi-grain Silo (Barley): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Multi-grain Silo (Millet): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Multi-grain Silo (Oats): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Ale Malt Silo (Hops, Barley): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Ale Malt Silo (Hops, Millet): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Ale Malt Silo (Hops, Oats): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Ale Malt Silo (Hops, Rye): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Ale Malt Silo (Hops, Wheat): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Lager Malt Silo (Barley, Rice): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Lager Malt Silo (Hops, Corn): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Lager Malt Silo (Hops, Rice): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Lager Malt Silo (Millet, Corn): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Lager Malt Silo (Millet, Rice): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Lager Malt Silo (Oats, Corn): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Lager Malt Silo (Oats, Rice): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Lager Malt Silo (Rye, Corn): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Pale Lager Malt Silo (Rye, Rice): Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Poppy Mix Silo: Deleted all instances. Added '*usenode001' instance.
+ Automatic Indoor Rye Silo: Deleted all instances. Added '*usenode001' instance.
+ Automatic Multi-Grain Silo (Barley): Deleted all instances. Added '*usenode001' instance.
+ Automatic Multi-Grain Silo (Millet): Deleted all instances. Added '*usenode001' instance.
+ Automatic Multi-Grain Silo (Oats): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Ale Malt Silo (Hops, Barley): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Ale Malt Silo (Hops, Millet): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Ale Malt Silo (Hops, Oats): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Ale Malt Silo (Hops, Rye): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Ale Malt Silo (Hops, Wheat): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Lager Malt Silo (Barley, Rice): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Lager Malt Silo (Hops, Corn): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Lager Malt Silo (Hops, Rice): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Lager Malt Silo (Millet, Corn): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Lager Malt Silo (Millet, Rice): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Lager Malt Silo (Oats, Corn): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Lager Malt Silo (Oats, Rice): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Lager Malt Silo (Rye, Corn): Deleted all instances. Added '*usenode001' instance.
+ Automatic Pale Lager Malt Silo (Rye, Rice): Deleted all instances. Added '*usenode001' instance.
+ Automatic Poppy Mix Silo: Deleted all instances. Added '*usenode001' instance.
+ Automatic Rye Silo: Deleted all instances. Added '*usenode001' instance.
+ Barley Grain Silo: Deleted all instances. Added '*usenode001' instance.
+ Biofuel Distillery (Agave): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Barleystraw): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Brown Veggie): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Coal): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Coca): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Corn): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Dustberries): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Hops): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Milletstraw): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Oatstraw): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Poppy): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Rock Carrot): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Ryestraw): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Biofuel Distillery (Tobacco): Deleted 'Bio_Distil_Node002', 'Bio_Distil_Node003' and 'Bio_Distil_Node004'.
+ Bloodrum Still (Cocaine): Deleted all instances. Added '*usenode001' instance.
+ Bloodrum Still (Hashish): Deleted all instances. Added '*usenode001' instance.
+ Bloodrum Still (Opium): Deleted all instances. Added '*usenode001' instance.
+ Brandy Distiller (Brown Veggies): Deleted all instances. Added '*usenode001' instance.
+ Brandy Distiller (Carrots): Deleted all instances. Added '*usenode001' instance.
+ Brandy Distiller (Corn): Deleted all instances. Added '*usenode001' instance.
+ Brandy Distiller (Dustberries): Deleted all instances. Added '*usenode001' instance.
+ Brandy Distiller (Ricestraw): Deleted all instances. Added '*usenode001' instance.
+ 'campfirepot' building functionality: Added all relevant recipes at alphabetical order.
+ 'Carbon mine' building functionality: Internal 'Carbon' storage increased to 20 (up from 10)
+ Chain Armour Crafting Bench (vanilla): Deleted all instances. Added '*usenode001' instance.
+ Chaotik Still (Cocaine): Deleted all instances. Added '*usenode001' instance.
+ Chaotik Still (Hashish): Deleted all instances. Added '*usenode001' instance.
+ Chaotik Still (Opium): Deleted all instances. Added '*usenode001' instance.
+ Chewable Leaves Processor: Deleted 'usenode', 'usenode001' and 'usenode006' instances.
+ Chitin Armour Smithy: Deleted 'usenode002' and 'usenode005' instances.
+ Chitin Armour Smithy: Set scale to 0.85 (down from 1).
+ Coca Tea Machine: Deleted all instances. Added '*usenode001' instance.
+ Cocaine Processor: Deleted 'usenode', 'usenode001' and 'usenode006' instances.
+ 'cooking general (alph)' building functionality: Added all relevant recipes at alphabetical order.
+ Cooking Stove (vanilla): Deleted 'usenode002' and 'usenode005'.
+ Copper Alloy Bench II: Deleted all instances. Added '*usenode001' instance.
+ Craft Beer Distiller: Deleted all instances. Added '*usenode001' instance.
+ Craft Beer Malt Distiller: Deleted all instances. Added '*usenode001' instance.
+ Desert Haze Still (Cocaine): Deleted all instances. Added '*usenode001' instance.
+ Desert Haze Still (Hashish): Deleted all instances. Added '*usenode001' instance.
+ Desert Haze Still (Opium): Deleted all instances. Added '*usenode001' instance.
+ Fabric Loom (agave): Deleted 'usenode001' and 'usenode006' instances.
+ Fishing Material Workbench: Deleted 'usenode', 'usenode002', 'usenode005' and 'usenode006' instances.
+ Grog Machine (Barley): Deleted all instances. Added '*usenode001' instance.
+ Grog Machine (Millet): Deleted all instances. Added '*usenode001' instance.
+ Grog Machine (Oats): Deleted all instances. Added '*usenode001' instance.
+ Grog Machine (Rye): Deleted all instances. Added '*usenode001' instance.
+ Grog Machine metal: Deleted all instances. Added '*usenode001' instance.
+ Heavy Armour Smithy (vanilla): Deleted 'usenode002' and 'usenode005' instances.
+ Heavy Armour Smithy (vanilla): Set scale to 0.85 (down from 1).
+ Hiver Armour Smithy: Deleted 'usenode002' and 'usenode005' instances.
+ Hiver Armour Smithy: Set scale to 0.85 (down from 1).
+ Hiver Skeleton Limb Bench: Deleted 'Robot Limb Crafting Bench usernode001', 'Robot Limb Crafting Bench usernode004', 'Robot Limb Crafting Bench usernode005' and 'Robot Limb Crafting Bench usernode006' instances.
+ Hiver Skeleton Limb Bench: Now you can craft all [Homemade] Hiver Prosthetic Limb Series here too.
+ Holy Weapon Smith: Deleted 'usenode002' and 'usenode005' instances.
+ Holy Weapon Smith: Set scale to 0.85 (down from 1).
+ Holy Weapon Smith II: Deleted 'usenode002' and 'usenode005' instances.
+ Holy Weapon Smith II: Set scale to 0.85 (down from 1).
+ Hops Tea Machine: Deleted all instances. Added '*usenode001' instance.
最后由 Anrhaa 编辑于; 11 月 20 日 下午 6:01
Anrhaa  [开发者] 11 月 9 日 上午 9:08 
Buildings: (Part 2)

+ Indoor Barley Grain Silo: Deleted all instances. Added '*usenode001' instance.
+ Indoor Grain Silo: Deleted all instances. Added '*usenode001' instance.
+ Indoor Hops Silo: Deleted all instances. Added '*usenode001' instance.
+ Indoor Multi-grain Silo (Barley): Deleted all instances. Added '*usenode001' instance.
+ Indoor Multi-grain Silo (Millet): Deleted all instances. Added '*usenode001' instance.
+ Indoor Multi-grain Silo (Oats): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Ale Malt Silo (Hops, Barley): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Ale Malt Silo (Hops, Millet): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Ale Malt Silo (Hops, Oats): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Ale Malt Silo (Hops, Rye): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Ale Malt Silo (Hops, Wheat): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Lager Malt Silo (Barley, Rice): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Lager Malt Silo (Hops, Corn): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Lager Malt Silo (Hops, Rice): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Lager Malt Silo (Millet, Corn): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Lager Malt Silo (Millet, Rice): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Lager Malt Silo (Oats, Corn): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Lager Malt Silo (Oats, Rice): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Lager Malt Silo (Rye, Corn): Deleted all instances. Added '*usenode001' instance.
+ Indoor Pale Lager Malt Silo (Rye, Rice): Deleted all instances. Added '*usenode001' instance.
+ Indoor Poppy Mix Silo: Deleted all instances. Added '*usenode001' instance.
+ Indoor Rye Silo: Deleted all instances. Added '*usenode001' instance.
+ Kral's Weapon Smith: Deleted 'usenode002' and 'usenode005' instances.
+ Kral's Weapon Smith: Set scale to 0.85 (down from 1).
+ Kral's Weapon Smith II: Deleted 'usenode002' and 'usenode005' instances.
+ Kral's Weapon Smith II: Set scale to 0.85 (down from 1).
+ Lager Distiller: Deleted all instances. Added '*usenode001' instance.
+ Lager Machine (Barley): Deleted all instances. Added '*usenode001' instance.
+ Lager Machine (Hops): Deleted all instances. Added '*usenode001' instance.
+ Lager Machine (Millet): Deleted all instances. Added '*usenode001' instance.
+ Lager Machine (Oats): Deleted all instances. Added '*usenode001' instance.
+ Lager Machine (Wheat): Deleted all instances. Added '*usenode001' instance.
+ Leather Armour Crafting Bench (vanilla): Deleted 'usenode002' instance.
+ Light Armour Smithy: Deleted 'usenode002' and 'usenode005' instances.
+ Machinist Weapon Smith: Deleted 'usenode002' and 'usenode005' instances.
+ Machinist Weapon Smith: Set scale to 0.85 (down from 1).
+ Machinist Weapon Smith II: Deleted 'usenode002' and 'usenode005' instances.
+ Machinist Weapon Smith II: Set scale to 0.85 (down from 1).
+ Mead Distiller: Deleted all instances. Added '*usenode001' instance.
+ Medium Armour Smithy: Deleted 'usenode002' and 'usenode005' instances.
+ Medium Armour Smithy: Set scale to 0.80 (down from 0.85).
+ Multi-grain Bread Oven: Deleted 'usenode003' and 'usenode008' instances.
+ Multi-Grain Silo (Barley): Deleted all instances. Added '*usenode001' instance.
+ Multi-Grain Silo (Millet): Deleted all instances. Added '*usenode001' instance.
+ Multi-Grain Silo (Oats): Deleted all instances. Added '*usenode001' instance.
+ Ointment and Medkit Workbench: Deleted 'usenode', 'usenode002', 'usenode005' and 'usenode006' instances.
+ Order Weapon Smith: Deleted 'usenode002' and 'usenode005' instances.
+ Order Weapon Smith: Set scale to 0.85 (down from 1).
+ Pale Ale Machine: Deleted all instances. Added '*usenode001' instance.
+ Pale Ale Malt Silo (Hops, Barley): Deleted all instances. Added '*usenode001' instance.
+ Pale Ale Malt Silo (Hops, Millet): Deleted all instances. Added '*usenode001' instance.
+ Pale Ale Malt Silo (Hops, Oats): Deleted all instances. Added '*usenode001' instance.
+ Pale Ale Malt Silo (Hops, Rye): Deleted all instances. Added '*usenode001' instance.
+ Pale Ale Malt Silo (Hops, Wheat): Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Machine: Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Malt Distiller: Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Malt Silo (Barley, Rice): Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Malt Silo (Hops, Corn): Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Malt Silo (Hops, Rice): Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Malt Silo (Millet, Corn): Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Malt Silo (Millet, Rice): Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Malt Silo (Oats, Corn): Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Malt Silo (Oats, Rice): Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Malt Silo (Rye, Corn): Deleted all instances. Added '*usenode001' instance.
+ Pale Lager Malt Silo (Rye, Rice): Deleted all instances. Added '*usenode001' instance.
+ Poppyseed Bread Oven: Deleted 'usenode003' and 'usenode008' instances.
+ Poppy Mix Silo: Deleted all instances. Added '*usenode001' instance.
+ Poppy Processor: Deleted 'usenode', 'usenode001' and 'usenode006' instances.
+ Power Battery Refinery: Deleted all instances. Added '*usenode001' instance.
+ 'Quarry mine' building functionality: Internal 'Raw Stone' storage increased to 20 (up from 10)
+ Research Bench (Auto): Deleted 'usenode002', 'usenode003' and 'usenode007' instances.
+ Research Bench VII: Deleted 'usenode002', 'usenode003' and 'usenode007' instances.
+ Reverted the xml collision changes done to 'Storm_House_02_Exterior_ROOF', 'Storm_House_02_Exterior[Steps]' and 'Storm_House_02_base', fixing issues with some Bughouses that uses the 'Interior HQ'.
+ Rum Still (Agave): Deleted all instances. Added '*usenode001' instance.
+ Rye Bread Oven: Deleted 'usenode003' and 'usenode008' instances.
+ Rye Silo: Deleted all instances. Added '*usenode001' instance.
+ Scotch Whiskey Still: Deleted all instances. Added '*usenode001' instance.
+ Scotch Whiskey Still (Cocaine): Deleted all instances. Added '*usenode001' instance.
+ Scotch Whiskey Still (Opium): Deleted all instances. Added '*usenode001' instance.
+ Small Animal Feeder: It only store raw meat and animal parts now.
+ Shochu Still (Brown Veggie): Deleted all instances. Added '*usenode001' instance.
+ Shochu Still (Corn): Deleted all instances. Added '*usenode001' instance.
+ Shochu Still (Rice): Deleted all instances. Added '*usenode001' instance.
+ Shochu Still (Rock Carrot): Deleted all instances. Added '*usenode001' instance.
+ Shrieking Cannibal Armour Smithy: Deleted 'usenode002' and 'usenode005' instances.
+ Shrieking Cannibal Armour Smithy: Set scale to 0.85 (down from 1).
+ Skeleton Limb Bench (vanilla): Deleted 'Robot Limb Crafting Bench usernode001', 'Robot Limb Crafting Bench usernode004', 'Robot Limb Crafting Bench usernode005' and 'Robot Limb Crafting Bench usernode006' instances.
+ Stout Machine (Barley): Deleted all instances. Added '*usenode001' instance.
+ Stout Machine (Hops): Deleted all instances. Added '*usenode001' instance.
+ Stout Machine (Oats): Deleted all instances. Added '*usenode001' instance.
+ Stout Machine (Rye): Deleted all instances. Added '*usenode001' instance.
+ Stout Machine (Wheat): Deleted all instances. Added '*usenode001' instance.
+ Tequila Still (Agave): Deleted all instances. Added '*usenode001' instance.
+ Tequila Still (Cactus): Deleted all instances. Added '*usenode001' instance.
+ Tequila Still (Corn): Deleted all instances. Added '*usenode001' instance.
+ Tobacco Processor (chewing): Deleted 'usenode', 'usenode001' and 'usenode006' instances.
+ Tobacco Processor (cigars): Deleted 'usenode', 'usenode001' and 'usenode006' instances.
+ Tribe Armour Smithy: Deleted 'usenode002' and 'usenode005' instances.
+ Vodka Still (Brown Veggie): Deleted all instances. Added '*usenode001' instance.
+ Vodka Still (Cornstick): Deleted all instances. Added '*usenode001' instance.
+ Vodka Still (Rice): Deleted all instances. Added '*usenode001' instance.
+ Weapon Smith IV: Deleted 'usenode002' and 'usenode005' instances.
+ Weapon Smith IV: Set scale to 0.85 (down from 1).
+ Weapon Smith V: Deleted 'usenode002' and 'usenode005' instances.
+ Weapon Smith V: Set scale to 0.85 (down from 1).
+ Whiskey Still (Barley): Deleted all instances. Added '*usenode001' instance.
+ Whiskey Still (Corn): Deleted all instances. Added '*usenode001' instance.
+ Whiskey Still (Millet): Deleted all instances. Added '*usenode001' instance.
+ Whiskey Still (Oats): Deleted all instances. Added '*usenode001' instance.
+ Whiskey Still (Ryestraw): Deleted all instances. Added '*usenode001' instance.
+ Whiskey Still (Wheat): Deleted all instances. Added '*usenode001' instance.
+ Wine Distiller (Dustberries): Deleted all instances. Added '*usenode001' instance.
+ Wine Distiller (Greenfruit): Deleted all instances. Added '*usenode001' instance.
+ Wolf Headgear Crafting Bench: Deleted all instances. Added '*usenode001' instance.
最后由 Anrhaa 编辑于; 11 月 20 日 下午 6:03
Anrhaa  [开发者] 11 月 9 日 上午 9:08 
Weapons:

+ _cat type weapon: Reduced bleed mult to 1.25 (down from 2.25). Foulhound's was 1.5 for reference.
+ _cat type weapon: Reduced min cut damage mult to 1 (down from 1.5). Foulhound's was 1 for reference.
+ _cat type weapon alpha: Reduced bleed mult to 1.35 (down from 2.35). Foulhound's was 1.5 for reference.
+ _cat type weapon alpha: Reduced min cut damage mult to 1 (down from 2). Foulhound's was 1 for reference.
+ _turtle type: Changed skill category from 'ATTACK_BULL' to 'ATTACK_ELEPHANT'.
+ _turtle type alpha: Changed skill category from 'ATTACK_BULL' to 'ATTACK_ELEPHANT'.

Armors:

+ All Gas Masks: They have 100% gas protection.
+ Beak Mask ND: Set weather protection amount to 100% (up from 35%).
+ Blackened Chain Shirt ND: Set weather protection amount to 100% (up from 35%). Added Gas protection.
+ Blackened Chainmail ND: Set weather protection amount to 100% (up from 35%). Added Gas protection.
+ Dark Leather Shirt ND: Set weather protection amount to 100% (up from 30%). Added Gas protection.
+ Full Body Chainmail Blackened ND: Set weather protection amount to 100% (up from 50%). Added Gas protection.
+ Hannya Mash (Colored): Set weather protection amount to 100% (up from 60%).
+ Hannya Mash (Colored) [alt]: Set weather protection amount to 100% (up from 60%).
+ Hooded Half Gas Mask and alt: They are properly craftable at the 'Light Armour Smithy' bench. Properly added to the bench so they're at alphabetical order.
+ Hooded Hannya Mash (Colored): Set weather protection amount to 100% (up from 60%).
+ Hooded Hannya Mash (Colored) [alt]: Set weather protection amount to 100% (up from 60%).
+ Impaler Set: Balanced the to be less OP.
+ Nomad Pants: Fixed it having 95.00x stealth multiplayer instead of 0.95x.
+ Unholy Armors: Fixed some Stats and description inconsistencies.

Items:

+ All organic severed limbs: Set charges to 40 (up from 10) and changed function to Restricted Food.
+ All organic severed limbs: Set charges to 40 (up from 10) and changed function to Restricted Food.
+ All Severed Skeleton Limbs: Added armor plating as ingredient, so they can be properly smelted.

Dialogue Packages:

+ good ninjas: Added 'MODRP D - Swamp Ninja' dialogue branch.
+ Hamut sees Lena: Added target has item conditional 'Lena's ring'. Set repetition limit 'DR_ONCE_ONLY'.
+ Lena sees neutral: Added target has item conditional 'Hamut's Ring'. Set repetition limit 'DR_ONCE_ONLY'.
+ Red Sabre bandit: Added 'MODRP D - Merc' dialogue branch.
+ Swamper Gang Member Skeleton: Added 'MODRP D - Swamper' dialogue branch.
+ Stone camp trader:
- 'Iron, stone, copper! Get your materials here! Competitive prices direct from the camps, we won't be beaten on value...' dialogue: Removed 'T_TARJET DC_IS_SAME_RACE_AS_ME == 1' and 'T_TARJET DC_HAS_ROBOT_LIMBS == 0'
- 'Looks like we got us from free labor here' dialogue: Removed 'T_TARJET DC_IS_SAME_RACE_AS_ME == 0'. Added 'T_TARJET DC_PLAYERMONEY < 5000' conditional.
+ The Cold Bloods: Added 'MODRP D - Swamper' dialogue branch.
最后由 Anrhaa 编辑于; 11 月 24 日 下午 3:33
Anrhaa  [开发者] 11 月 11 日 下午 7:39 
Races:

+ Bonecats: Reduced hunger rate to 2 (down from 3).

Characters:

+ Acolyte Chimera: Added 'MODRP - Shek Warrior' dialogue package.
+ Acolyte Salamander: Added 'MODRP - Merc' dialogue package.
+ Acolyte Wyvern: Added 'MODRP - Merc' dialogue package.
+ All generic Boss: Set 'MODRP - Berserker' (if Shek) or 'MODRP - Merc' (if not shek) dialogue package.
+ All generic Boss: Set 'Player SHEK Warrior' (if shek) or 'Player THUG' (if not shek) dialogue package player.
+ All generic Boss: Set 3 'basic first aid kit' (if weak), 1 'Standard first aid kit' (if mid), 3 'Standard first aid kit' (if strong) or 1 'Advanced First Aid Kit' (if elite).
+ All generic Boss: Set 1 'Splint Kit' (if mid or strong) or 1 'Advanced Splint Kit' (if elite).
+ All generic Boss: Set 1 'Wrench' (if weak or mid), 1 'Authentic Skeleton Repair Kit' (if strong) or 1 'Skeleton Repair Kit' (if elite).
+ All generic Boss: Added kill item.
+ All hires (Skeleton): Added 'MODRP - Merc' dialogue package.
+ Apothecary /GENNAME/: Added 'Player THUG' dialogue package.
+ Apothecary /HNNAME/: They no longer can spawn as regular, midland and northern hive princes or soldiers. So they can actually survive the gas.
+ All cannibals that have a bounty with Cannibal Hunters, now have with The Holy Nation, United Cities and Deadcat too.
+ 'Alpha Gurgler' and 'King Gurgler': They have 'Chewable Leaves'.
+ All /HNNAME/ (Narko's Disciple): Added kill item.
+ All /HNNAME/ (Narko's Disciple): They no longer can spawn as regular, south, midland and northern hive princes or soldiers. So they can actually survive the gas.
+ All Captain /HNNAME/ (Narko's Disciple): Added 'MODRP - Merc' dialogue package.
+ All Captain /HNNAME/ (Narko's Disciple): They no longer can spawn as regular, south, midland and northern hive princes or soldiers. So they can actually survive the gas.
+ All Mercenary Captains and Heavies: They have have 1 Standard first aid kit, 1 splint kit and 1 Authentic Skeleton Repair Kit.
+ All Nomad merchants: They have some pocket money.
+ All generic bandit bosses: They have at least 5 basic first aid kit, 1 splint kit and 1 wrench.
+ Black Dog: Added 'MODRP - Merc' dialogue package.
+ Black Dog: Added 'Advanced First Aid Kit' and 'Advanced Splint Kit'.
+ Black Dog Bandit: Added 'MODRP - Merc' dialogue package.
+ Black Dog Bandit Boss: Added 'MODRP - Merc' dialogue package.
+ Black Dog Boss: Added 'MODRP - Merc' dialogue package.
+ Blackmarketeer (All): Added 'MODRP - Merc' dialogue package and 'Player THUG' dialogue package player.
+ Blackshifter Skeleton: Added 'Player THUG' dialogue package player.
+ Blue Cleaver Boss: Added 'Player THUG' dialogue package player.
+ Blue Cleaver Boss: Added 'Standard first aid kit', 'Splint Kit' and 'Authentic Skeleton Repair Kit'.
+ Boss Simion: Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ Boss Simion: Replaced 'basic first aid kit' with 'Advanced First Aid Kit'. Added 'Splint Kit' and 'Wrench'.
+ Caravan Guard (Skeleton): Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ 'Chief Idzuon': Added 'Advanced First Aid Kit'.
+ 'Chief Idzuon': Improved armor quality to Standard.
+ Cold Blood: Added kill item.
+ Cold Blood Bowman: Added kill item.
+ 'Commodore Thomas': Added 'Advanced First Aid Kit'.
+ 'Commodore Thomas': Improved armor quality to Standard.
+ Countess Basilisk: Added 'MODRP - Merc' dialogue package.
+ Denisova the Horned: Added 'MODRP - Berserker' dialogue package and 'Player SHEK Warrior' dialogue package player.
+ Devon the Coastal Bandit: Added 'MODRP - Merc' dialogue package and 'Player THUG' dialogue package player.
+ Disciple Elite /HNNAME/: Added 'MODRP - Merc' dialogue package.
+ Disciple Elite /HNNAME/: They no longer can spawn as regular, south, midland and northern hive princes or soldiers. So they can actually survive the gas.
+ Empire conscript: Added Conscript Leather Armour.
+ 'Felk the Iron Head': Added 'Skeleton Repair Kit'.
+ 'Felk the Iron Head': Added 'Player SKELETON' dialogue package player.
+ Flying Bull: Added 'Player SHEK Warrior' dialogue package player.
+ Fogmen: Added back Fog Heads as death items.
+ Fog Bone Merchant: Added 'Fog Prince Head' death item and 'Fog Ooze Sack' to their inventory.
+ Green Katana Boss: Added 'Player THUG' dialogue package player.
+ Green Katana Boss: Added 'Standard first aid kit', 'Splint Kit' and 'Authentic Skeleton Repair Kit'.
+ Heardsman (Regular): Added 'Basic First Aid Kit'.
+ Heardsman (Regular): Improved armor quality to Good (up from cheap).
+ 'Hill Marauder King, /NAME': Fixed name 'Hill Marauder King, /NAME/'
+ High Overseer: Added 'High Paladin' stats.
+ 'High Paladin' from Narko's Trap: Renamed to 'Frontline High Paladin'. Now he only spawn with the Holy Heavy Set + Chainmail + Half Gas Mask.
+ HR Empire Peasant: Added kill item.
+ HR Outlaw: Added kill item.
+ HR Outlaw Farmer: Added 'Player THUG' dialogue package player.
+ HR Outlaw Farmer: Added kill item.
+ HR Outlaw Swordsman: Added 'Player THUG' dialogue package player.
+ HR Outlaw Swordsman: Added kill item.
+ 'Jaffe the Metal Rebel': Added 'Skeleton Repair Kit'.
+ 'Jaffe the Metal Rebel': Added 'Player SKELETON' dialogue package player.
+ Kral's Chosen: Added 'Player SHEK Warrior' dialogue package player.
+ Lieutenant /HNNAME/ (Narko's Disciple): Added 'MODRP - Merc' dialogue package.
+ Lieutenant /HNNAME/ (Narko's Disciple): They no longer can spawn as regular, south, midland and northern hive princes or soldiers. So they can actually survive the gas.
+ Lyra the Apostate: Added 'MODRP - Merc' dialogue package.
+ Mercenary (Skeleton): Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Mercenary (Skeleton): Added kill item.
+ Mercenary Captain (Skeleton): Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Mercenary Captain (Skeleton): Added 1 Standard 'first aid kit' and 1 'Splint Kit'.
+ Mercenary Heavy (Skeleton): Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Mercenary Heavy (Skeleton): Added 1 Standard 'first aid kit' and 1 'Splint Kit'.
+ Mercenary Heavy (Skeleton): Added kill item.
+ Mercenary Ranged (Skeleton): Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Mist Ghouls: Merged stats changes from Pico's Mist Ghouls Balance Tweak.
+ Narko's Channeler: Added 'MODRP - Merc' dialogue package.
+ Narko's Channeler: Added kill item.
+ Narko's Heretic Purger: Added 'MODRP - Merc' dialogue package.
+ Natives (Regular): Added 'Basic First Aid Kit'.
+ Natives (Regular): Improved armor quality to Standard.
+ Ninja Guard /GENNAME/+: Added 'Player TOUGH Merc' dialogue package player.
+ Outlaw Sentry /GENNAME/: Added 'Player THUG' dialogue package player.
+ Outlaw Sentry /GENNAME/: Added kill item.
+ Raider Elite /GENNAME/: Added 'Player TOUGH Merc' dialogue package player.
+ 'Ray' and 'Cyber Ray': They have a new dialogue package: 'Ray (NPC)' to avoid a bug with 'Sparring Partners'.
+ Reaper /HNNAME/: Added kill item.
+ Reaper /HNNAME/: They no longer can spawn as regular, south, midland and northern hive princes or soldiers. So they can actually survive the gas.
+ 'Rusty the Mountain Bandit': Added 'Skeleton Repair Kit'.
+ 'Rusty the Mountain Bandit': Added 'Player SKELETON' dialogue package player.
+ Sentry Boss /GENNAME/: Added 'Player TOUGH Merc' dialogue package player.
+ Sentry Boss /GENNAME/: Added 5 'Basic First Aid Kit' and 'Wrench'.
+ Skeleton Bounty Captain: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Skeleton Soldier MKIII: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Skeleton Soldier MKIV: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ Smuggler Blackmarketeer (All): Added 'MODRP - Merc' dialogue package and 'Player THUG' dialogue package player.
+ Stone Rat Skeleton: Added kill item.
+ Tech Hunters: Added 'Authentic Skeleton Repair Kit' and 'Wrench'.
+ Terron the Steel-bender: Added 'MODRP - Merc' dialogue package and 'Player SKELETON' dialogue package player.
+ The bugmaster and their pets would no longer eat their prisoners. So a potential recruit that spawn there added by other mod would survive till you rescue them.
+ Trader Boss (Skeleton): Added 'MODRP - Merc' dialogue package.
+ Twinblade Skeleton: Added kill item.

Animals:

+ All canines: Added 'Bonedog Head' as death item.
+ Leviathan Alpha: Increased pearls to 4 (up from 1).
+ 'Cage Beast': Renamed back all 'Paracer' to 'Cage Beast'.
+ 'Cage Beast': Increased meat and skins.
+ 'Cage Beast': Change attack type to 'ATTACK_CAGEBEAST'.
+ 'Cage Beast': Added 'whale turning' turning animation.
+ Beak Thing Alpha: Removed '45 (alpha animal)' stats.
+ Black Gorillo Alpha: reduced combat and unarmed stats to 80 (same as regular Black Gorillos).
+ Black Gorillo Alpha: Removed '90 (alpha animal)' stats.
+ Bog Dog Alpha: Removed '30 (alpha animal) stats.
+ Bone Jackal Alpha: Removed '30 (alpha animal) stats.
+ Bonecat Alpha: Removed '50 (alpha animal)' stats.
+ Bonedog Alpha: Removed '30 (alpha animal) stats.
+ Bonedog Alpha: Added Symbiosis' 'Bonedog' stats.
+ Boneyard Wolf Alpha: Removed 50 (alpha animal).
+ Boneyard Wolf Alpha: Added Symbiosis' 'Boneyard Wolf' stats.
+ Cage Beast Alpha: Removed '50 (alpha animal)' stats.
+ Crab Alpha: Removed '45 (alpha animal)' stats.
+ Dune Dog Alpha: Removed '30 (alpha animal)' stats.
+ Dust Hound Alpha: Removed '30 (alpha animal)' stats.
+ Iron Spider: Reverted lifespan to 100 (down from 300).
+ Iron Spider Domesticated: Set lifespan to 100 (down from 300).
+ Garru Alpha: Removed '40 (alpha animal)' stats.
+ Goat Alpha: Removed '20 (alpha animal)' stats.
+ Golden Wolf Alpha: Removed '40 (alpha animal)' stats.
+ Gorillo Alpha: Removed '70 (alpha animal)' stats.
+ Gorillo Alpha: reduced combat and unarmed stats to 60 (same as regular Gorillos and the Great White Gorillo).
+ Great Maned Wolf Alpha: Removed '45 (alpha animal)' stats.
+ Landbat Alpha: Removed '50 (alpha animal)' stats.
+ Leviathan Alpha: Removed '50 (alpha animal)' stats.
+ Mountain Dog Alpha: Removed '35 (alpha animal)' stats.
+ Pack Security Spider: Set lifespan to 100 (down from 250).
+ Pack Security Spider II: Set lifespan to 100 (down from 250).
+ Pack Spider: Set lifespan to 100 (down from 300).
+ River Carni-Raptor Alpha: Removed '25 (alpha animal)' stats.
+ River Raptor Alpha: Removed '20 (alpha animal)' stats.
+ Savannah Hound Alpha: Removed '40 (alpha animal)' stats.
+ Security Spider: Reverted lifespan to 100 (down from 250).
+ Security Spider Domesticated: Set lifespan to 100 (down from 250).
+ Security Spider II: Reverted lifespan to 100 (down from 250).
+ Security Spider II Domesticated: Set lifespan to 100 (down from 250).
+ Silver Wolf Alpha: Removed '40 (alpha animal)' stats.
+ Striped Hound Alpha: Removed '35 (alpha animal)' stats.
+ Swamp Carni-Raptor Alpha: Removed '45 (alpha animal)' stats.
+ Swamp Raptor Alpha: Removed '40 (alpha animal)' stats.
+ Swamp Turtle Alpha: Removed '30 (alpha animal)' stats.
+ White Wolf Alpha: Removed '40 (alpha animal)' stats.
+ Wild Bull Alpha: Removed '30 (alpha animal)' stats.
最后由 Anrhaa 编辑于; 12 月 10 日 上午 8:49
Anrhaa  [开发者] 11 月 13 日 上午 7:36 
Factions:

+ Abandoned Buildings Faction: Set not real: TRUE
+ Ancient Spiders Faction: Removed coexistence with Swampers, Hounds, Frontier Tamers, The Scorched Ones, Desolated Plunderers, Swano Ruffians and Looters.
+ Black Gorillos Faction: Removed coexistence with Tech Hunter Rebuilders, Tech Hunters and Tech Traders.
+ Black Gorillos: Added 'Crabs' coexistence.
+ Black Gorillos: Added +100 Wolves; +100 Bone Wolves; -100 Spiders; -100 Gutters relations.
+ Bog Dogs Faction: Removed coexistence with Swampers, Blackshifters, Grayflayers, Hounds, Stone Rats, Twinblades, Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Higlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Bone Jackals Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Boneyard Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Crabs Faction: Removed coexistence with Black Dragon Ninjas and White Eyebrow Clan.
+ Dune Dogs Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Dust Hounds Faction: Removed coexistence with Looters, Berserkers, Band of Bones, Kral's Chosen, Holy Nation Outlaws, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation, Shek Kingdom, Inhuman Hunters, Trade Ninjas, Starving Bandits and Starving Vagrants.
+ Fishmen faction: Set to Not Real: TRUE
+ Golden Wolves Faction: Removed coexistence with Looters, Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Great Maned Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Gutters Faction: Removed coexistence with Frontier Tamers, Looters, Egg Collectors, United Cities, Traders Guild, Hounds, Dust Bandits, Hill Marauders, Starving Bandits an Starving Vagrants.
+ Herbivore Faction: Removed coexistence with Frontier Tamers, Painted Tribe, Looters, Traders Guild, United Cities, The Holy Nation, Shek Kingdom, Starving Bandits and Starving Vagrants.
+ Highlander faction: Set them to coexistence with 'Machinists'. Added +30 relations with 'Mercenary Guild' and 'Machinists'.
+ Highlander faction: Set coexistence and +100 relations with Guild of Surgeons.
+ Land Bats Faction: Removed coexistence with Frontier Tamers, Tech Hunters, Tech Traders and Tech Hunter Rebuilders.
+ Lions Faction: Removed coexistence with Looters, Swampers, Hounds, Blackshifters, Twinblades, Grayflaers, Stone Rats and Shrieking Bandits.
+ Mist Creatures faction: Set to Not Real: TRUE
+ Mist Creatures: Added no-go zones: Dreg, Floodlands, Okran's Gulf and The Shrieking Forest.
+ 'Mist raid' faction campaign: Added conditional world state: 'Player is ally of Fogmen = 0'. That way a player would get Mist raids when is not friend with fogmen. Ideal for fogman playthrough.
+ Savage Hive faction: Set to Not Real: TRUE
+ Savannah Hounds Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Scorpions Faction: Removed coexistence with Looters, Dune Renegades, Rebel Farmers, Sand Ninjas, Bloodraiders, Anti-Slavers, United Cities, Traders Guild, Slave Traders, Empire Peasants, Tech Hunters, Tech Traders, Manhunters and Slave Hunters.
+ Silver Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Skimmers Faction: Removed coexistence with Looters, Slave Traders, Tech Hunters, United Cities and Traders Guild.
+ Spiders Faction: Removed coexistence with The Scorched Ones, Desolate Plunderes, Swamp Ruffians and Looters.
+ Striped Hounds Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Swamp Creatures Faction: Removed coexistence with Swampers, Hounds, Stone Rats, Twinblades, The Scorched Ones, Blackshifters and Grayflayers.
+ The Deluged faction: Set them to coexistence and ally to 'Floodlands Skeletons'.
+ White Wolves Faction: Removed coexistence with Grayflayers, Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Wildlife Faction: Removed coexistence with Frontier Tamers, Tech Hunters, Highlanders, The Scorched Ones, Looters, Traders Guild, United Cities, The Holy Nation, Shek Kingdom, Starving Bantits and Starving Vagrants.
+ Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Wolves Faction: Set coexistence with 'Drug Peddlers' (Bounties Galore).
+ Wolves: Added +100 Black Gorillos relations.

Squads:

+ 'Bonecat Night Prowl' squad: It spawn a regular bonecat instead of the alpha variant.
+ 'gorillos blue' squad: Replaced 'Black Gorillo Alpha' with a regular 'Black Gorillo'.
+ 'Thieves Guild' squad: Increased vendors fill total amount to 60 (up from 30).
+ 'Thieves Guild' squad: Increased robotics levels to STANDARD (up from cheap).
+ 'Thieves Guild (BC)' squad template:
+ 'Thieves Guild human' squad: Increased vendors fill total amount to 60 (up from 15).
+ 'Thieves Guild human' squad: Increased robotics levels to STANDARD (up from cheap).
+ 'Thieves Guild (BC)' squad: Increased vendors fill total amount to 60 (up from 15).
+ 'Thieves Guild (BC)' squad: Increased robotics levels to STANDARD (up from cheap).
+ 'Thieves Guild (BC)' squad: Added 'shinobi thief guild spectral' vendor list.
+ 'Thieves Guild (malnourished)' squad: Increased vendors fill total amount to 60 (up from 20).
+ 'Thieves Guild (malnourished)' squad: Increased crossbow and robotics levels to STANDARD (up from cheap).
+ 'Thieves Guild (override)' squad: Increased vendors fill total amount to 60 (up from 12).
+ 'Thieves Guild (override)' squad: Increased crossbow and robotics levels to STANDARD (up from cheap).
+ 'Thieves Guild (override)' squad: Added 'shinobi thief guild spectral' vendor list.

Towns:

+ Armoury Ruin Cannibal Plains: Removed 'mech spiders bar squad protect' squad. Since the place is a Cannibal base.
+ Bark: Added an 'Outpost s-IV' and 'Corpse Furnace' buildings (zone.51.8). So the 'Police Station Tower TGD' can properly spawn.
+ 'Bonecat Pride Den' town: Reduced roaming squads of 'Bonecat Night Prowl' and 'Bonecat Pride Den' squads to 3 and 6 (down from 100 and 200).
+ Crab Nest: Reduced 'Crab Eggs' loot spawn to 7 (down from 49).
+ Clownsteady (override) WN [rivals ded]: Added 'Ohta is alive = 0' conditional. So it's different from 'Clownsteady (override) WN', and the equivalent as 'Clownsteady (override) SN [rivals ded]', where it requires all the rivals to be dead for the United Cities to be reborn.
+ Fort Mirage: Removed Makeshift Wall Gate and 2 short walls (zone.45.9) for compatibility with 'Fort Mirage Expanded V2'.
+ 'Foulhound Den' town: Reduced roaming squads of 'Foulhound Den' squads to 2 (down from 200).
+ Ridgehold (InHuman Trackers): Moved a bit the Stationhouse HQ (zone.15.34) so it's accesible, fixing the slight incompatibility with FASTR.
+ Squinn: Moved around 5 buildings that weren't accesible (zone.18.35). Deleted the ruined snailhouse to make room for them.
+ Traverse Town: Reduced all bed usage cost to 100g at 'Nomad Bar' (down from 600), 'Nomad camp beds' (down from 1000), 'Nomad camp fire' (down from 250) and 'Camp Swamp Platform Small (Nomads)' (down from 1000).

AI Packages:

+ fish resident lab (floodlands): Added 'Medic' Leader AI goal.
+ fishman patrol neutral (new) (floodlands): Added 'Medic' Leader and Squad AI goal.
+ 'Guard military patrol base': Increased 'Put carried dude down when they can walk' and 'Corpse disposal or Dead guys go in the pot' task weight to 10 (up from 0) and 'Find cage and put someone in it - NON_URGENT' weight to 5 (up from 0). So Guards are less likely to carry bodies eternally.

Vendor Lists:

+ Animal stuff: Reverted items count to 40 (up from 1). Done because several mods still use this vendor list.
+ Animal stuff: Reverted 'Bull Backpack' and 'Garru Backpack' spawn chance to 100 (up from 0).
+ Animal stuff: Set UWE's animal backpack spawn chance to 100 (up from 0).
+ Desert pet bags: Removed 'garru’s backpacks', since they're already added to the ‘Garru pack’ vendor list.
+ Garru pack: Added Symbiosis' No lantern Garru Backpack.

Game Starts:

+ A Fishman Out of Water: Added 'Fishman Hatchling' force race.
+ A Flooded Fishman: Added 'Fishman Hatchling' force race.
+ Brood of Kral: Added 'Shek Child' force race.
+ Bounty Hunter with a Dog: Removed forced races.
+ Drifter's Delight: Removed forced races.
+ Empire Citizen: Removed forced races.
+ Empire Citizen (Drifter's Last): Removed forced races.
+ Freedom from the Fog: Removed forced races.
+ Guy with a cat: Removed forced races.
+ Guy with a dog: Removed forced races.
+ Life in the Swamps: Removed forced races.
+ Nobodies: Removed forced races.
+ Narko's Disciple Citizen: Removed forced races.
+ Plight of the Flotsam: Removed forced races.
+ Prison Break: Removed forced races.
+ Revenge of a Former Slave: Removed forced races.
+ Shager's Dream: Added 'Shek Child' force race.
+ The Cannibal Hunters: Removed forced races.
+ The Chosen Cannibal: Added 'Cannibal Tradition' (Simple Cannibalism) initial research.
+ The Descendant: Added 'Shek Child' force race.
+ The Empire Slaves: Removed forced races.
+ The Freedom Seekers: Removed forced races.
+ The Highlander Prisoners: Removed forced races.
+ The Holy Sword: Removed forced races.
+ The Okranite Outlaw: Removed forced races.
+ The Redemption Arc: Removed forced races.
+ The Slaves: Removed forced races.
+ The Slave Miners: Removed forced races.
+ The Southern Hive Exile: Added 'South Hive Scout Drone' force race.
+ The Tech Hunter: Removed forced races.
+ The Wandering Trader: Removed forced races.
+ The Young Ruffian: Removed forced races.
+ Wanderer: Removed forced races.
+ Wrath of the Fog: Added 'Deadhive Prince Juvenile', 'Deadhive Soldier Juvenile' and 'Deadhive Worker Juvenile' force races.
最后由 Anrhaa 编辑于; 12 月 11 日 上午 9:24
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