边缘世界 RimWorld

边缘世界 RimWorld

Twitch Toolkit
Doesn't Work on Mac?
I tried to boot it up using the machine I have always played Rimworld on, my Macbook Pro. The error seems to reference "Windows". Am I doing something wrong here or is this a Windows-only mod?

I got the following error:

Command line arguments: -disable-compute-shaders UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () RimWorld 1.6.4523 rev1062 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () Type TwitchToolkit.Windows.Installation.InstallStep is not a Def type or could not be found, in file InstallSteps.xml. Context: <TwitchToolkit.Windows.Installation.InstallStep><defName>ChatSettingsOne</defName><label>chat settings one</label><windowContentsDriver>TwitchToolkit.Windows.Installation.ChatSettingsOne</windowContentsDriver></TwitchToolkit.Windows.Installation.InstallStep> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.Log:ErrorOnce (string,int) Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool) Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <exposedThought>SoakingWet</exposedThought> doesn't correspond to any field in type WeatherDef. Context: <WeatherDef><defName>VomitRain</defName><label>Vomit Rain</label><description>Vomit rain reduces the accuracy of ranged weapons, extinguishes fire, slows people down, and covers the ground in vomit.</description><temperatureRange><min>0</min><max>100</max></temperatureRange><windSpeedFactor>1.5</windSpeedFactor><accuracyMultiplier>0.8</accuracyMultiplier><favorability>Neutral</favorability><perceivePriority>1</perceivePriority><exposedThought>SoakingWet</exposedThought><rainRate>0.1</rainRate><moveSpeedMultiplier>0.9</moveSpeedMultiplier><ambientSounds><li>Ambient_Rain</li></ambientSounds><overlayClasses><li>TwitchToolkit.Utilities.WeatherOverlay_VomitRain</li></overlayClasses><commonalityRainfallFactor><points><li>(0, 0)</li><li>(1300, 1)</li><li>(4000, 3.0)</li></points></commonalityRainfallFactor><skyColorsDay><sky>(0.8,0.8,0.8)</sky><shadow>(0.92,0.92,0.92)</shadow><overlay>(0.7,0.7,0.7)</overlay><saturation>0.9</saturation></skyColorsDay><skyColorsDusk><sky>(1,1,1)</sky><shadow>(0.92,0.92,0.92)</shadow><overlay>(0.6,0.6,0.6)</overlay><saturation>0.9</saturation></skyColorsDusk><skyColorsNightEdge><sky>(0.35,0.40,0.45)</sky><shadow>(0.92,0.92,0.92)</shadow><overlay>(0.5,0.5,0.5)</overlay><saturation>0.9</saturation></skyColorsNightEdge><skyColorsNightMid><sky>(0.35,0.40,0.45)</sky><shadow>(0.92,0.92,0.92)</shadow><overlay>(0.5,0.5,0.5)</overlay><saturation>0.9</saturation></skyColorsNightMid></WeatherDef> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.XmlToObjectUtils:DoFieldSearch (System.Type,System.Xml.XmlNode,System.Xml.XmlNode) Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode) (wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndReturnDef_Verse_Def (int,int,System.Xml.XmlNode,System.Type) Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool) Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () <color=#6441A4>[Toolkit]</color> trying to load vars after def database loaded UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) TwitchToolkit.Helper:Log (string) (at C:/Dev/CSharpProjects/twitchtoolkit/TwitchToolkit/TwitchToolkit/Helper.cs:89) TwitchToolkit.Store.Purchase_Handler:.cctor () (at C:/Dev/CSharpProjects/twitchtoolkit/TwitchToolkit/TwitchToolkit.Store/Purchase_Handler.cs:24) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () <color=#6441A4>[Toolkit]</color> Path for custom store incidents does not exist, creating UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) TwitchToolkit.Helper:Log (string) (at C:/Dev/CSharpProjects/twitchtoolkit/TwitchToolkit/TwitchToolkit/Helper.cs:89) TwitchToolkit.Store.Store_IncidentEditor:LoadCopies () (at C:/Dev/CSharpProjects/twitchtoolkit/TwitchToolkit/TwitchToolkit.Store/Store_IncidentEditor.cs:133) TwitchToolkit.Store.Store_IncidentEditor:.cctor () (at C:/Dev/CSharpProjects/twitchtoolkit/TwitchToolkit/TwitchToolkit.Store/Store_IncidentEditor.cs:62) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () <color=#6441A4>[Toolkit]</color> Path for custom commands does not exist, creating UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) TwitchToolkit.Helper:Log (string) (at C:/Dev/CSharpProjects/twitchtoolkit/TwitchToolkit/TwitchToolkit/Helper.cs:89) TwitchToolkit.Commands.CommandEditor:LoadCopies () (at C:/Dev/CSharpProjects/twitchtoolkit/TwitchToolkit/TwitchToolkit.Commands/CommandEditor.cs:50) TwitchToolkit.Commands.CommandEditor:.cctor () (at C:/Dev/CSharpProjects/twitchtoolkit/TwitchToolkit/TwitchToolkit.Commands/CommandEditor.cs:43) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update ()
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randoo  [开发者] 9 月 3 日 下午 4:34 
Hey, sorry! I never subscribed to the mod's discussions page.

The error you got was because the mod has an old 1.0 file that's getting loaded on 1.6. It's harmless, and won't cause any problems down the road.
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