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As i said previously, part of watler's proposed blacklist, dealing with Aptitudes will not work, because actual in-game genes are "VREA_AptitudeBasic_Melee" etc
thankfully, they dont seem to force android "xenotype" on the pawn, so it should not be that much of a problem
to the author:
"contains" clause you referenced in a code seems to check if the BL string contains the verbatim defName, and not vice versa
line 195 of MutatedPawnMod.cs :
var blackListGenes = allAvailableGenes.Where(x => blackList.Contains(x.defName) || blackList.Contains(x.LabelShortAdj)).ToList();
maybe if it could be supplemented by something that would check for "x.defName.Contains"?
i, sadly, am not too strong in C# and too has been on hiatus from gaming, so i cant, sadly, offer more productive input or even a thorough debug.