XCOM 2
Playable Chosen
LeyShade 2023년 12월 14일 오후 4시 10분
Removing Extra Projects
Below is a WSR configuration for removing the extra proving ground projects from the UI, to prevent clutter and remove the CHEAT options.

To use: Download Weapon Skin Replacer. Then in Playable Chosen's mod folder (3010054920), create a txt file called XComWeaponSkinReplacer.ini and paste the text below the line inside of it. Jobs done.

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[zzzWeaponSkinReplacer.X2DownloadableContentInfo_WeaponSkinReplacer]

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

[zzzWeaponSkinReplacer.X2DownloadableContentInfo_WeaponSkinReplacer]

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage2, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage2debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage3, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44stage3debug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22max, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33max, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44max, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))

+CHANGE_TEMPLATE=(TEMPLATE=intshiv22maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv33maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
+CHANGE_TEMPLATE=(TEMPLATE=intshiv44maxdebug, TECH_TEMPLATE=true, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredEngineeringScore=99999, bVisibleIfPersonnelGatesNotMet=false))
LeyShade 님이 마지막으로 수정; 2023년 12월 14일 오후 4시 12분
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Shaggoth (Ищезаяц) 2024년 3월 24일 오전 12시 06분 
should we drop it to the root folder of the mod or config?
LeyShade 2024년 3월 24일 오전 6시 10분 
Shaggoth (Ищезаяц) 님이 먼저 게시:
should we drop it to the root folder of the mod or config?

All INI files must go into the 'Config' folder. A config folder can have multiple subfolders within it, containing multiple files of the same names across them, but the root mods organisation must always have folders such as 'Config', 'SRC', 'Localisation', etc.

Config is where all INI files of any type for a mod will go, forever =)
Shaggoth (Ищезаяц) 2024년 3월 24일 오전 8시 00분 
🤪👍
Shaggoth (Ищезаяц) 2024년 4월 12일 오전 6시 08분 
seems like i don't see any chosen projects at all, i've killed 2 of them already but no prooving ground projects appeared
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