Project Zomboid

Project Zomboid

[B41] Show Wall Health
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Kamer  [开发者] 2023 年 7 月 11 日 上午 6:36
Suggestions
for some more options, optional stuff, whatever you would like to see...
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正在显示第 1 - 15 条,共 16 条留言
Nik 2023 年 7 月 11 日 上午 11:15 
Would it be possible to set diffrent wall textures for for example wooden walls. It would be for lets say lvl3 wooden wall, once it reaches like 50%health it would change to level 2wall, and once its below 25% texture/sprite would be of level 1. It would make it very easy to tell without checking. Treshold could be diffrent, but overall i hope the idea could be implemented.
Kamer  [开发者] 2023 年 7 月 11 日 下午 7:53 
@realnik10 Gonna look at it, but I think some of them (if not all) have its own sprite changed when low on health.
Robo 2023 年 7 月 14 日 下午 1:20 
The option, or perhaps the default feature of the HP numbers being replaced with words for immersion.
Example: 100/100 HP -> "No damage." 80/100 HP -> "Minor damage." 50/100 HP -> "Moderate damage." 35/100 HP -> "Major damage." 20/100 HP -> "Critical damage."
最后由 Robo 编辑于; 2023 年 7 月 14 日 下午 1:20
Kamer  [开发者] 2023 年 7 月 14 日 下午 1:53 
@Robo7988143, Good point. I'll add this as optional feature to turn on.
Kamer  [开发者] 2023 年 8 月 3 日 下午 5:03 
@Robo7988143, Check out my last comment, you gonna like it.
Robo 2023 年 8 月 11 日 上午 1:28 
引用自 Kamer
@Robo7988143, Check out my last comment, you gonna like it.
Apologies for the late reply, but that's fantastic! Thanks for making this mod.
FryWalker 2023 年 9 月 8 日 上午 7:37 
@Kamer - could the "Check Status" menu item be added to the end of the context menu (instead of the start)? Or at least have the option to do so? Many thanks for the mod.
Kamer  [开发者] 2023 年 9 月 8 日 上午 10:28 
@FryWalker will think about this soon!
cr1spy 2023 年 10 月 4 日 上午 5:54 
引用自 Kamer
@Robo7988143, Check out my last comment, you gonna like it.

Hey, thanks a lot for the mod! Have you already implemented "Realistic Mode" to show approximate wall status instead of exact value? I can't seem to find it.

Right now I use How Strong Is That Wall instead of your mod as it basically does the same thing, but with a couple of differences I really like: it shows the exact health value only after you reach a certain level in carpentry and also displays the result in a more immersive way above the character. It would be really great if you decided to add those as an option to your mod as well so it could substitute the older mod completely.
最后由 cr1spy 编辑于; 2023 年 10 月 4 日 上午 5:55
Kamer  [开发者] 2023 年 10 月 4 日 上午 8:06 
@cr1spy I'm working on it still, don't have that much time for now to implement new features so it kinda slowed down, but definitely something will come before b42.
RIP Charlie Kirk 2023 年 12 月 29 日 下午 12:36 
adding a ui health bar above the walls, or an option to, it would really help on longer walls instead of checking every one
sanki mermer 2024 年 8 月 14 日 下午 4:34 
for same sprited buildings such ur jay's building's baricades which all of them looks same so at some point you lose which one you look last if there would be a way to understand which one you're looking at it would be really cool
thx for the amazing mod
sanki mermer 2024 年 8 月 14 日 下午 4:37 
so what im trying to say it would be nice to have when you click any farming tile you have hovering green square that lets you know which one you will look at, that would be really nice in term of qol without breaking the current immersion
sanki mermer 2024 年 8 月 14 日 下午 6:01 
there is a mod called remove debris which uses green square in its mod i think it can be good resouce for learing how to implement it i myself tried it but sadly couldnt achieve any progress since i dont know lua
Kamer  [开发者] 2024 年 8 月 15 日 上午 1:31 
@lead designer of 911 Yo, actually good qol suggestion. I'll see what I can do.
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