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By the way I really appreciate all the work you are putting into making this mod mac accessible, not many modders are willing to do that.
Looks like it successfully parses techniques.xml and then proceeds to grab the shader text to compile it down into custom bytecode, curiously it crashes the OpenGL implementation and not the game, strlen is a standard (and pretty old, deprecated even) function that just counts the number of characters in a C string, looks like either it gets passed an extremely long string (GLSL shaders are standard text strings) or, (more probably) a wrong/unmapped address in VM memory.
In any sane implementation there should be sanity checks for input arguments (and their lengths) and return an error instead of outright crashing, but that's computers for you. Go figure.
Thank Ilúvatar for debug symbols. But this is pretty weird. I still think the game saves rgl_log.txt somewhere in the Mac version. I fear I will have to roll a virtual machine and give it a go myself.
The Mac version does not look polished, to put it bluntly.
(search = used the search function + manually looked for it in every folder that it could be saved in)