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Overall, the difficulty depends on the faction you choose. Lothlorien, for example, is considered an easy faction, so it might be a good start for beginners.
Well, the mod IS actually pretty easy. I mean, my dwarf with his poleaxe fells every enemy, except trolls, with one hit (now with level 37 anyway). With only basic tactics, one can control a battlefield pretty well, and a mix of heavy cavalery from Gondor and a mix of Lothlorien/Imladris Archers make it ridiculously easy to destroy even armies that are double or triple as big in numbers. Generally the "good" forces are somewhat overpowered, having also several more tiers.
What - off topic - I don't like, although it makes sense, with a pure dwarves party, you cannot catch up to enemies, nor can you run away from them, meaning, if you have more than just a few people to hide away, you will get into every fight, including unwinnable ones, and lose all your troops.
Still, I like TLD a lot, even though I still haven't found out how to find certain "hidden" areas, or my quest "ring hunters" is just broken, because I used lvl 20 before the war breaks out, and managed to annihilate the 70+ enemy party, before I hit level 20, but got no quest progress. And their hideout near Mirkwood doesnt spawn either. So yeah, maybe more a bug.
Overall campaign difficulty
Rank and influence gain
War start level
You can even adjust how factions gain or lose strength, though this is to be used with caution.
Choice of side or faction also greatly affects battle and campaign difficulty.