Steam telepítése
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Fordítási probléma jelentése








ag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 48.0
WARN : General f:19966, t:1738664681982> ItemContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 50
WARN : General f:20115, t:1738664684462> InventoryContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 48.0
WARN : General f:20115, t:1738664684462> ItemContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 50
WARN : General f:20265, t:1738664686971> InventoryContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 48.0
WARN : General f:20265, t:1738664686972> ItemContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 50
WARN : General f:20414, t:1738664689473> InventoryContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 48.0
WARN : General f:20414, t:1738664689473> ItemContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 50
WARN : General f:20562, t:1738664691972> InventoryContainer.setCapacity > Attempting to set capacity of Base.B
Has the mod maker talked about this at all?
`function: render -- file: ToolTipInvOverride.lua line # 29 | MOD: Dynamic Backpack Upgrades (B42)
function: render -- file: KATTAJ1_TooltipFixer.lua line # 13 | MOD: KATTAJ1 Clothes Core
java.lang.RuntimeException: Object tried to call nil in render
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2005)
at zombie.ui.UIManager.render(UIManager.java:410)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1331)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1317)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1456)
at zombie.gameStates.IngameState.render(IngameState.java:1406)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:468)
at zombie.GameWindow.frameStep(GameWindow.java:940)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
Have a like problem with capacity of bag (Rush100) from mod Escape From Tarkov. i can't improve capacity over 50
And this is a weird idea because the way the game works, all inventory containers have 2 different inventory size. One related to the item itself, and one related to the actual inventory inside the item. That become a really weird idea because this new limit coming out of nowhere is applied to the "exterior inventory size", the one showing in the tooltip, but it's not affecting the actual interior inventory size. So you have this warning saying that you are cap to 50, and your bag is actually showing "capacity = 50" in the tooltip after upgrading, but the interior of the bag can go over this limit, so you can have a "display" cap at 50 and interior size of 65 or 70, or 2000 if you want...
I really don't understand why the developers had this weird idea of capping the exterior capacity of containers but not the interior, that make absolute no sens to me, but it is how it is.
It would require to change game files to fix this weird idea from java files, but i don't have the knowledge to do that, so for now my own backpack mod is broken until someone find a trick or developers go back to the b41 system...