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`function: render -- file: ToolTipInvOverride.lua line # 29 | MOD: Dynamic Backpack Upgrades (B42)
java.lang.RuntimeException: Object tried to call nil in render
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2004)
at zombie.ui.UIManager.render(UIManager.java:404)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1371)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1358)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1500)
at zombie.gameStates.IngameState.render(IngameState.java:1447)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.GameWindow.renderInternal(GameWindow.java:473)
at zombie.GameWindow.frameStep(GameWindow.java:952)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
`function: render -- file: ToolTipInvOverride.lua line # 29 | MOD: Dynamic Backpack Upgrades (B42)
java.lang.RuntimeException: Object tried to call nil in render
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:97)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:769)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1596)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:35)
at zombie.ui.UIElement.render(UIElement.java:1758)
at zombie.ui.UIManager.render(UIManager.java:362)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1109)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1098)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1210)
at zombie.gameStates.IngameState.render(IngameState.java:1168)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:24)
at zombie.GameWindow.renderInternal(GameWindow.java:414)
at zombie.GameWindow.frameStep(GameWindow.java:811)
at zombie.GameWindow.mainThreadStep(GameWindow.java:552)
at zombie.MainThread.mainLoop(MainThread.java:68)
at java.base/java.lang.Thread.run(Unknown Source)
`