饥荒联机版

饥荒联机版

😶‍🌫️几何布局 服务端 Geometric Placement Server
SYXDlsj大爷  [开发者] 2023 年 8 月 2 日 上午 9:21
翻译
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2995757113


娛樂至上本地化完善:
模組名稱、描述、遊戲內全顯中文

讓沒訂閱的路人或朋友也能擺放得整整齊齊多棒!對吧哈? !

03更新:
  • 同步原作者更新、
  • 重構翻譯、
  • 重新調整預設、
02更新:
  • 優先修正:
    那些啟用客戶端的路人進來將優先服務器提供翻譯顯示! (不影響其路人自己設定好的顏色)

  • 默認預設:
    網格默認:細6、中3、大3、
    顏色:無阻礙綠、有阻礙紅、分界線藍、
    (服務器默認預設適用於大多數人設定,不需要自己重新調了,多方便?!)
    (客戶端可在遊戲內快捷鍵B鍵修改自己想要的方案、)

  • 譯文糾正。 。 。
首次 v:3.1.3_01根據此作者:
幾何佈局 服務端版 - Geometric Placement[All Clients]


引用原E文:
與遊戲的所有版本兼容:
原版、巨人國、海難、飢荒聯機版——在單人飢荒創意工坊中分別列出
您還可以在Klei論壇[forums.kleientertainment.com]上找到此模組。

在放置物品時將其捕捉到網格,並在其周圍顯示構建網格(除非按住CTRL鍵)。

感謝zkm2erjfdb和Levorto編寫原版的單人遊戲模組(Architectural Geometry和Assisted Geometry)。
這個模組是那些模組的替代品;如果您同時啟用其中一個模組,可能會出現不可預測的奇葩問題。

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配置選項
在模組界面上,選中此模組後,您可以通過"配置"按鈕更改許多設置。
CTRL 顯示切換:
啟用:通常情況下,網格處於禁用狀態,但按住CTRL鍵可顯示網格
禁用:通常情況下,網格處於啟用狀態,但按住CTRL鍵可隱藏網格
選項菜單
按鍵用於在遊戲內打開模組選項菜單。默認按鈕為鍵盤上的B鍵。在使用手柄時,在記分牌上按下左搖桿點擊可打開菜單(您可以重新綁定雜項菜單3來更改設置)。
切換形狀
按鍵可在最近使用的幾何形狀之間切換(如果無法判斷,例如剛從洞穴轉移到地表或剛加入遊戲,它會自動猜測)。默認按鈕是鍵盤上的V鍵。手柄沒有綁定。
對齊網格
按鍵可使網格對齊到光標下的物體或地塊的關鍵點(中心、邊緣、角落;實際上是一個5x5的網格點在地塊內)。默認按鈕在鍵盤上沒有綁定,手柄也沒有綁定。
內置菜單
啟用(默認):選項按鈕將打開菜單。
禁用:它將只是切換模組的啟用和禁用狀態(就像在菜單之前一樣)。
網格輔助
啟用(默認):顯示網格輔助
禁用:顯示構建網格
默認形狀
正方方形(默認)是標準網格,與遊戲的X-Z坐標系統對齊。六邊形幾何形狀允許您做最緊湊的佈局。
刷新速度
用於刷新網格的可用時間的使用量。設置較高可能會使網格更新更快,但可能會導致延遲。
光標物品
全部隱藏:放置物品時隱藏所有,隱藏物體以便不遮擋網格
顯示編號:隱藏物體,但繼續顯示數量。
全部顯示(默認):像平常一樣顯示物體。
智能間距
啟用:放置物品時,網格間距會根據放置的物品自適應;最近的空閒網格點應該總是最近可能的距離。
禁用(默認):保持所有物品相同間距。
精細網格半徑
當放置可以緊密堆疊的物品時,網格在每個方向上應該有多少個點。默認為10
中等網格半徑
放置牆壁時網格在每個方向上應該有多少個點。默認為6
大型網格半徑
放置地皮時網格在每個方向上應該有多少個方塊。默認為2
網格顏色
紅/綠:紅色表示"無法放置",綠色表示"可以放置"
紅/藍:與紅/綠相同,但使用藍色表示"可以放置"
黑/白:黑色表示"無法放置",白色表示"可以放置"。在夜間更容易識別。
帶輪廓線(默認):類似於黑/白,但使用黑色帶白色輪廓和白色帶黑色輪廓,以提供最佳的可見性。
緊湊放置
啟用允許將箱子放置得比正常更近,就像使用"Architectural Geometry"和"Assisted Geometry"模組一樣。實際上,遊戲通常不允許將它們放得那麼近,但差異很小。這在聯機版中效果不穩定。
禁用則使用真實間距放置箱子。
手柄偏移
啟用:使用手柄放置物品時,物品會放在角色腳下。
禁用(默認):使物品放置在玩家
最后由 SYXDlsj大爷 编辑于; 2023 年 8 月 2 日 上午 9:37
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SYXDlsj大爷  [开发者] 2023 年 8 月 8 日 上午 8:23 
139

["A"] = "Geometric Placement",
["B"] =
"Snaps objects to a grid when placing and displays a build grid around it."..
"\n󰀅 Display: Long press the Ctrl key to hide the grid\n󰀣 Hide: Long press the Ctrl key to display the grid"..
"\n󰀈 Update log: "..
"\n04, synchronous update 8.2 v3.2.0, refactored translation, new text options:\n󰀏 Simplified (ZH) (default), 󰀏 Traditional (ZHT), 󰀏 English (EN), 󰀏 Emoji style (personal preference) ,"..
"\n03, synchronous update 7.29 v3.1.4, refactoring translation, readjusting presets, "..
"\n02, priority correction, default default, translation correction..."..
"\n󰀏 Details please refer to the creative workshop",

--
["None"] = "",
["Unlimited"] = "",
--
--
["Green"] = "",
["The normal green the game uses."] = "",

["Blue"] = "",
["Blue, helpful if you're red/green colorblind."] = "",

["Red"] = "",
["The normal red the game uses."] = "",

["White"] = "",
["A bright white, for better visibility."] = "",

["Black"] = "",
["Black, to contrast with the brighter colors."] = "",
--
--
["Outlined White"] = "",
["White with a black outline, for the best visibility."] = "",

["Outlined Black"] = "",
["Black with a white outline, for the best visibility."] = "",

["Hidden"] = "",
["Hide it entirely, because you didn't need to see it anyway, right?"] = "",
--
--
["CTRL Turns Mod"] = "",
["Whether holding CTRL enables or disables the mod."] = "",

["Options Button"] = "",
["A key to open the mod's options. On controllers, open\nthe scoreboard and then use Menu Misc 3 (left stick click). When set to None, controller is also unbound."] = "",

["Toggle Button"] = "",
["A key to toggle to the most recently used geometry\n(for example, switching between Square and X-Hexagon). No controller binding."] = "",

["Snap Grid Button"] = "",
["A key to snap the grid to have a point centered on the hovered object or point. No controller binding."] = "",

["In-Game Menu"] = "",
["If on, the button opens the menu.\nIf off, it just toggles the mod on and off."] = "",

["Show Build Grid"] = "",
["Whether to show the build grid."] = "",

["Grid Geometry"] = "",
["Square"] = "",
["Diamond"] = "",
["X Hexagon"] = "",
["Z Hexagon"] = "",
["Flat Hexagon"] = "",
["Pointy Hexagon"] = "",
["What build grid geometry to use."] = "",

["Refresh Speed"] = "",
["How much of the available time to use for refreshing the grid.\nDisabling or setting too high will likely cause lag."] = "",

["Hide Placer"] = "",
["Whether to hide the placer (the ghost version of the item you're placing).\nHiding it can help you see the grid better."] = "",

["Hide Cursor Item"] = "",
["Hide All"] = "",
["Show Number"] = "",
["Show All"] = "",
["Whether to hide the cursor item, to better see the grid."] = "",

["Smart Spacing"] = "",
["Whether to adjust the spacing of the grid based on what object is being placed.\nAllows for optimal grids, but can make it hard to put things just where you want them."] = "",

["Till Grid"] = "",
["Whether to use a grid for tilling farm soil.\nAutomatically turned off when using the Snapping Tills mod."] = "",

["Fine Grid Size"] = "",
["How big to make the grid for things that use a fine grid (structures, plants, etc)."] = "",

["Medium Grid Size"] = "",
["How big to make the grid for things that use a medium grid (such as walls, DST crops)."] = "",

["Large Grid Size"] = "",
["How big to make the grid for things that use a large grid (such as turf and pitchforks)."] = "",

["Unblocked Color"] = "",
["The color to use for unblocked points, where you can place things."] = "",

["Blocked Color"] = "",
["The color to use for blocked points, where you cannot place things."] = "",

["Nearest Tile Color"] = "",
["The color to use for the nearest tile outline."] = "",

["Unblocked Tile Color"] = "",
["The color to use for the turf tile grid, where you can place turf."] = "",

["Blocked Tile Color"] = "",
["The color to use for the turf tile grid, where you can't place turf."] = "",

["Unblocked Placer Color"] = "",
["The color to use for an unblocked placer\n(the \"shadow copy\" of the thing you're placing)."] = "",

["Blocked Placer Color"] = "",
["The color to use for a blocked placer\n(the \"shadow copy\" of the thing you're placing)."] = "",

["Tighter Chests"] = "",
["Whether to allow chests to be placed closer together than normal.\nThis may not work in DST."] = "",

["Controller Offset"] = "",
["With a controller, whether objects get placed\nright at your feet (\"off\") or at an offset (\"on\")."] = "",
--
--
["Show"] = "",
["Hide"] = "",
--
["On"] = "",
["Off"] = "",



["Options Menu"] = "",
["Toggle Geometry"] = "",
["Snap Grid"] = "",



["Geometric Placement Options"] = "",

["Geometry"] = "",
["Axis\nAligned"] = "",
["Default\nCamera"] = "",

["Colors"] = "",
["Open"] = "",
["Blocked"] = "",

["Other"] = "",

["Grid Sizes"] = "",
["Fine"] = "",
["Wall"] = "",
["Turf"] = "",

-- hidden_option.text=
["hide"] = "",

-- local color_type_hovers = {
["Fine/Wall:"] = "",
["The color for the grid points,\nwhen they are "] = "",

["Turf:"] = "",
["The color for tiles of turf,\nwhen they are "] = "",

["Placer:"] = "",
["The color for the shadow copy of the object,\nwhen it is "] = "",

["Nearest Tile:"] = "",
["The color for the outline of the nearest turf tile."] = "",

["not blocked and you can place there."] = "",
["blocked and you can't place there."] = "",

-- self.color_buttons = {
["Red/Green"] = "",
["The standard red and green that the normal game uses."] = "",

["Red/Blue"] = "",
["Substitutes blue in place of the green,\nhelpful for the red/green colorblind."] = "",

["Black/White"] = "",
["Black for blocked and white for placeable,\nusually more visible."] = "",

["Outlined"] = "",
["Black and white, but with outlines for improved visibility."] = "",

["Customize"] = "",
["Customize each type of point\nto have its own color or be hidden."] = "",

["Presets"] = "",
["Switch back to the preset-picking mode,\nwhich lets you quickly select color schemes."] = "",

--local geometries = {
["Aligned with the world's X-Z coordinate system.\nWalls and turf always use this geometry."] = "",
["Square rotated 45\176.\nLooks square from the default camera."] = "",
["Hexagon with a flat top parallel to the X axis."] = "",
["Hexagon with a flat top from the default camera."] = "",
["Hexagon with a flat top parallel to the Z axis."] = "",
["Hexagon with a pointy top from the default camera."] = "",

-- self.key_binds_button = self.proot:AddChild(TEMPLATES.StandardButton(
["Keybinds"] = "",

--local toggle_strings = {
["Off"] = "",
["Turn the mod off, except when holding control."] = "",

["On"] = "",
["Turn the mod on, except when holding control."] = "",

--local toggle_buttons = {
["Whether to show the build grid."] = "",
["Whether to show the placer.\n(The ghost version of the thing you're placing)"] = "",
["Whether to show the item on the cursor,\njust the number, or nothing."] = "",
["Whether to adjust the grid spacing based\non what you're trying to place."] = "",
["Whether to snap to a grid when tilling farm soil."] = "",

--local percent_options = {}
["Unlimited"] = "",
["Refresh Speed:"] = "",
["How quickly to refresh the grid.\nTurning it up will make it more responsive, but it may cause lag."] = "",



["Geometric Placement Keybinds"] = ""
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