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报告翻译问题








["A"] = "Geometric Placement",
["B"] =
"Snaps objects to a grid when placing and displays a build grid around it."..
"\n Display: Long press the Ctrl key to hide the grid\n Hide: Long press the Ctrl key to display the grid"..
"\n Update log: "..
"\n04, synchronous update 8.2 v3.2.0, refactored translation, new text options:\n Simplified (ZH) (default), Traditional (ZHT), English (EN), Emoji style (personal preference) ,"..
"\n03, synchronous update 7.29 v3.1.4, refactoring translation, readjusting presets, "..
"\n02, priority correction, default default, translation correction..."..
"\n Details please refer to the creative workshop",
--
["None"] = "",
["Unlimited"] = "",
--
--
["Green"] = "",
["The normal green the game uses."] = "",
["Blue"] = "",
["Blue, helpful if you're red/green colorblind."] = "",
["Red"] = "",
["The normal red the game uses."] = "",
["White"] = "",
["A bright white, for better visibility."] = "",
["Black"] = "",
["Black, to contrast with the brighter colors."] = "",
--
--
["Outlined White"] = "",
["White with a black outline, for the best visibility."] = "",
["Outlined Black"] = "",
["Black with a white outline, for the best visibility."] = "",
["Hidden"] = "",
["Hide it entirely, because you didn't need to see it anyway, right?"] = "",
--
--
["CTRL Turns Mod"] = "",
["Whether holding CTRL enables or disables the mod."] = "",
["Options Button"] = "",
["A key to open the mod's options. On controllers, open\nthe scoreboard and then use Menu Misc 3 (left stick click). When set to None, controller is also unbound."] = "",
["Toggle Button"] = "",
["A key to toggle to the most recently used geometry\n(for example, switching between Square and X-Hexagon). No controller binding."] = "",
["Snap Grid Button"] = "",
["A key to snap the grid to have a point centered on the hovered object or point. No controller binding."] = "",
["In-Game Menu"] = "",
["If on, the button opens the menu.\nIf off, it just toggles the mod on and off."] = "",
["Show Build Grid"] = "",
["Whether to show the build grid."] = "",
["Grid Geometry"] = "",
["Square"] = "",
["Diamond"] = "",
["X Hexagon"] = "",
["Z Hexagon"] = "",
["Flat Hexagon"] = "",
["Pointy Hexagon"] = "",
["What build grid geometry to use."] = "",
["Refresh Speed"] = "",
["How much of the available time to use for refreshing the grid.\nDisabling or setting too high will likely cause lag."] = "",
["Hide Placer"] = "",
["Whether to hide the placer (the ghost version of the item you're placing).\nHiding it can help you see the grid better."] = "",
["Hide Cursor Item"] = "",
["Hide All"] = "",
["Show Number"] = "",
["Show All"] = "",
["Whether to hide the cursor item, to better see the grid."] = "",
["Smart Spacing"] = "",
["Whether to adjust the spacing of the grid based on what object is being placed.\nAllows for optimal grids, but can make it hard to put things just where you want them."] = "",
["Till Grid"] = "",
["Whether to use a grid for tilling farm soil.\nAutomatically turned off when using the Snapping Tills mod."] = "",
["Fine Grid Size"] = "",
["How big to make the grid for things that use a fine grid (structures, plants, etc)."] = "",
["Medium Grid Size"] = "",
["How big to make the grid for things that use a medium grid (such as walls, DST crops)."] = "",
["Large Grid Size"] = "",
["How big to make the grid for things that use a large grid (such as turf and pitchforks)."] = "",
["Unblocked Color"] = "",
["The color to use for unblocked points, where you can place things."] = "",
["Blocked Color"] = "",
["The color to use for blocked points, where you cannot place things."] = "",
["Nearest Tile Color"] = "",
["The color to use for the nearest tile outline."] = "",
["Unblocked Tile Color"] = "",
["The color to use for the turf tile grid, where you can place turf."] = "",
["Blocked Tile Color"] = "",
["The color to use for the turf tile grid, where you can't place turf."] = "",
["Unblocked Placer Color"] = "",
["The color to use for an unblocked placer\n(the \"shadow copy\" of the thing you're placing)."] = "",
["Blocked Placer Color"] = "",
["The color to use for a blocked placer\n(the \"shadow copy\" of the thing you're placing)."] = "",
["Tighter Chests"] = "",
["Whether to allow chests to be placed closer together than normal.\nThis may not work in DST."] = "",
["Controller Offset"] = "",
["With a controller, whether objects get placed\nright at your feet (\"off\") or at an offset (\"on\")."] = "",
--
--
["Show"] = "",
["Hide"] = "",
--
["On"] = "",
["Off"] = "",
["Options Menu"] = "",
["Toggle Geometry"] = "",
["Snap Grid"] = "",
["Geometric Placement Options"] = "",
["Geometry"] = "",
["Axis\nAligned"] = "",
["Default\nCamera"] = "",
["Colors"] = "",
["Open"] = "",
["Blocked"] = "",
["Other"] = "",
["Grid Sizes"] = "",
["Fine"] = "",
["Wall"] = "",
["Turf"] = "",
-- hidden_option.text=
["hide"] = "",
-- local color_type_hovers = {
["Fine/Wall:"] = "",
["The color for the grid points,\nwhen they are "] = "",
["Turf:"] = "",
["The color for tiles of turf,\nwhen they are "] = "",
["Placer:"] = "",
["The color for the shadow copy of the object,\nwhen it is "] = "",
["Nearest Tile:"] = "",
["The color for the outline of the nearest turf tile."] = "",
["not blocked and you can place there."] = "",
["blocked and you can't place there."] = "",
-- self.color_buttons = {
["Red/Green"] = "",
["The standard red and green that the normal game uses."] = "",
["Red/Blue"] = "",
["Substitutes blue in place of the green,\nhelpful for the red/green colorblind."] = "",
["Black/White"] = "",
["Black for blocked and white for placeable,\nusually more visible."] = "",
["Outlined"] = "",
["Black and white, but with outlines for improved visibility."] = "",
["Customize"] = "",
["Customize each type of point\nto have its own color or be hidden."] = "",
["Presets"] = "",
["Switch back to the preset-picking mode,\nwhich lets you quickly select color schemes."] = "",
--local geometries = {
["Aligned with the world's X-Z coordinate system.\nWalls and turf always use this geometry."] = "",
["Square rotated 45\176.\nLooks square from the default camera."] = "",
["Hexagon with a flat top parallel to the X axis."] = "",
["Hexagon with a flat top from the default camera."] = "",
["Hexagon with a flat top parallel to the Z axis."] = "",
["Hexagon with a pointy top from the default camera."] = "",
-- self.key_binds_button = self.proot:AddChild(TEMPLATES.StandardButton(
["Keybinds"] = "",
--local toggle_strings = {
["Off"] = "",
["Turn the mod off, except when holding control."] = "",
["On"] = "",
["Turn the mod on, except when holding control."] = "",
--local toggle_buttons = {
["Whether to show the build grid."] = "",
["Whether to show the placer.\n(The ghost version of the thing you're placing)"] = "",
["Whether to show the item on the cursor,\njust the number, or nothing."] = "",
["Whether to adjust the grid spacing based\non what you're trying to place."] = "",
["Whether to snap to a grid when tilling farm soil."] = "",
--local percent_options = {}
["Unlimited"] = "",
["Refresh Speed:"] = "",
["How quickly to refresh the grid.\nTurning it up will make it more responsive, but it may cause lag."] = "",
["Geometric Placement Keybinds"] = ""