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My bit of advice would be to reduce how value some skills are at level 1 the ones I noticed are:
1.Oppression (I think thats the skills name) damage reduction bonus. Reduce level 1 but up the per level bonus to your end game preference. 32% is a HUGE damage drop for skill level 1 specially against some act 1 enemies reliant on burst, and the bonus is so large people will be inclined to using 2h weapons over shields and dualwield. In my testing I found 32% reducton was better than the best shield my character could use.
2.Necrophagia level 1 stacks. 60 points to ALL resistances is crazy. I skilled it at level 4 and had 55 stacks by the time I entered the boss dungeon in temple steppes. Try maybe 28 at level 1 then have the value increase by 13 per level that would end it at 210 and cause investment to be waaay more necessary and benificial
i think necrophage was only strong because you were comboing it with the broken version oppression.
ive play tested the class up to lvl 70 in elite(vanilla) and i didnt feel overpowered with the tyrant and ritualist passives at all.
i do agree that the passives are fairly powerfull early in the game, but the armor bonus from necrophage becomes fairly minute since monsters out scale player armor in damage atleast in elite(where it counts)
ill add a soft cost scaling to it like you suggested, so you can pick how tanky you want to be / how strong your summon is,
but 15-30% is far too low for something so powerfull in my opinion.
I think the drain ability needs to give more hp per second. if any of this is invalid because i'm using variant or for some other reason, please let me know and sorry for the long winded comment