安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I just wanted to make some suggestions and bring your attention to some stuff. I've done a lot of reading about World War 2 naval stuff.
Some of the major powers (UK, US, Germany, Japan I think) had plans on paper for Super Battleship 2's (Super Yamato Class for example). None were built but they had bigger guns than the regular Super Battleship guns. Super Yamato was supposed to have 51cm guns. Vanilla HOI4 doesn't have this.
https://en.wikipedia.org/wiki/Design_A-150_battleship
Regarding Submarines, Sonar should have surface detection for Submarines. Submarines had Sonar and it helped them find enemy ships.
Submarines should be able to equip Sonar/Radar/Snorkel all at once as they did in real life.
In vanilla HOI4 there is only one level of Cruiser Submarine and it becomes obsolete and pointless. There should be a Cruiser Submarine 2.
I also want to bring your attention to this research thread done by the community to fix the naval OOB and ship templates to be more accurate. It was a lot of work.
https://forum.paradoxplaza.com/forum/threads/wrong-and-missing-ships-guide-to-improve-them.1363273/
These countries should have access to Cruiser Submarines: https://en.wikipedia.org/wiki/Cruiser_submarine
Regarding Carriers, Fleet Carriers, Light Carriers and Escort Carriers were all different types of Carriers.
https://en.wikipedia.org/wiki/Fleet_carrier The normal big expensive fast Carriers.
https://en.wikipedia.org/wiki/Escort_carrier Cheap, small, slow.
https://en.wikipedia.org/wiki/Light_aircraft_carrier Baby versions of Fleet Carriers, fast enough to keep pace with Fleet Carriers.
Regarding the submarine, I agree it's unpolished so far, and the radar or sonar should be available on it. New cruiser submarine could be added, haven't decided yet.
For new hulls, in terms of gameplay it's unnecessary. Late super heavy is already represented by modern heavy hull, which you can have 18in and 30kn at the same time, no need to have one more hull. Check the icons of US and Japan and you will find there are Montana and super Yamato.
As for carriers, different modules placed on it are more than enough to differentiate fleet carrier and light carrier, escort carrier is already a researchable hull.
For naval oob, I have overhauled them with data from navypedia, wikipedia and ultra realistic mod. If you find any missing ship, just Let me know.
Compatibility patch for this mod, please
Would it be possible to either make a new module or allow for the current catapult aircraft to be used on destroyers?
This was attempted IRL on a number of Fletcher class destroyers being the USS Halford, USS Pringle and USS Stevens, while it was historically a ineffective method it could be an amusing choice to have destroyers with spotter/ anti sub planes.
I'm admittedly unsure on how it could effect the balance of things but as said would be a amusing option and can allow for some interesting RP designs for various countries.