武装突袭3

武装突袭3

Death and Hit reactions
lesbillephil 2024 年 10 月 18 日 下午 11:46
using your mod
hello,
i use this script to minimize bullet impacts.
{
if ( side _x == WEST ) then {
_x removeAllEventHandlers "HandleDamage";
_x addEventHandler ["HandleDamage",{
_damage = (_this select 2)*0.18; // <-- the *2 multiples the damage by 2
_damage
}];
};
}forEach allUnits;
i would like to use your animations which are great but they have an impact on the script and make the shots more effective. could you prevent this?
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WebKnight  [开发者] 2024 年 10 月 25 日 上午 8:02 
引用自 lesbillephil
hello,
i use this script to minimize bullet impacts.
{
if ( side _x == WEST ) then {
_x removeAllEventHandlers "HandleDamage";
_x addEventHandler ["HandleDamage",{
_damage = (_this select 2)*0.18; // <-- the *2 multiples the damage by 2
_damage
}];
};
}forEach allUnits;
i would like to use your animations which are great but they have an impact on the script and make the shots more effective. could you prevent this?
They cannot impact any code cause those are just animations, nothing else
WebKnight  [开发者] 1 月 23 日 上午 7:22 
引用自 lesbillephil
hello,
i use this script to minimize bullet impacts.
{
if ( side _x == WEST ) then {
_x removeAllEventHandlers "HandleDamage";
_x addEventHandler ["HandleDamage",{
_damage = (_this select 2)*0.18; // <-- the *2 multiples the damage by 2
_damage
}];
};
}forEach allUnits;
i would like to use your animations which are great but they have an impact on the script and make the shots more effective. could you prevent this?


You can disable both hit and death reactions with a variable
this setVariable ["WBK_DAH_DisableAnim_Death",1]; - for death animations
this setVariable ["WBK_DAH_DisableAnim_Hit",1]; - for hit reactions
TangoWrangler 1 月 25 日 下午 3:15 
I am starting to see the AI get shot they are in animation, but they are shooting the gun still with accuracy even though the gun is in animation. I have died a a few times in a row due to this any thoughts?
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