安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											
							





Does the provided modlist preset have the correct load order or must that be done manually after? If it does not, could you please provide your load order?
Cheers
Hey, presets also save your load order, at least they did in my tests. You can check this by heading into the mod order after loading the preset - The first 10 mods should be (in this order):
- Mod Manager
- Mod Manager: Enhanced Load Order
- Mod Options
- Simon MDs Tiles
- SearchModeAPI
- Authentic Z
- Fix Capacity Overlap
- Blackwood
- C.O.N. Research & Testing Facility
- Chinatown
As well as generally, the maps and tiles will be at the top of the order, cars, weapons and other additions towards the bottom.
Let me know if that's working for you!
Be sure to let me know how that goes! Some mods included do have alternate versions meant for multiplayer, it might be worth going through the list and making sure those are ticked instead.
Also keep in mind that due to active testing/debugging, a Cheat engine is still included as well - Might want to turn that off. :)
I’m actually nobody in this game, started playing few days ago, so… maybe I did something wrong with starting of server.
Thank anyone for help in advance!
Keep save, end of connection… zzz
Multiplayer requires a lot more setup than what's described in the installation guide here. I'm hoping to get some feedback from players who are testing the list on multiplayer to be able to give more support.
Not running any other mods? Did you touch the map load order at all (seperate button)? Are the buildings actually there?
Alright, so the modded locations not showing up on the world map is a known problem when the mod authors don't include this as a feature. "InGameMaps" is specifically included to remedy this problem, it has components for each of the supported mods, a main one and a vanilla one. Can you make sure that InGameMaps [Main], [Vanilla] and [West Point Expansion] are loaded and ideally are in that order as well?
So yeah try disabling only the Vanilla component and let me know if that fixes it.
InGameMaps_Vanilla
InGameMaps_Main
west_point_expansion_map
FortRedstone_map
Eerie Country_map
From Bedford Falls to Fort Knox_map
Fort Knox Linked to Eerie Country_map
From your description:
Three specific map mods should also be in this particular order to work correctly:
Road from Fort Knox to Bedford Falls
Fort Knox Linked to Eerie Country
Bedford Falls
Never used map mods before so I'm kind of at a loss here. Thanks for any help!