安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I find the description quite misleading for the option "Point Blank Minimum Bonus Damage Multiplier"
Let's say I set the minimun damage to 0.4 (meaning if i deal 100 dmg to a zombie I will only deal 40). Then, the second setting with no explanation would be multiplied again for this value. Then let's say i set the multiplier to 0.5
Does this mean my damage now would be 40 x 0.5?
Could you please explain both settings when Instakill is disabled?
then, if that damage is less than PointBlankMinimumBonusDamage, it will set that damage to the minimum you've configured in the settings.
finally, it will multiply that damage by your bonus damage multiplier.
here is the full script below
function HF_PointBlank.CalculatePointBlankWeaponDamage(_damage)
if _damage == nil then
local weaponObj = HF_PointBlank.GetPlayerWeapon()
if weaponObj ~= nil and weaponObj:getScriptItem() ~= nil then
_damage = weaponObj:getScriptItem():getMaxDamage()
end
_damage = _damage or .2
end
local prePbValue = _damage
if _damage < HF_PointBlank.SETTINGS.PointBlankMinimumBonusDamage then
_damage = HF_PointBlank.SETTINGS.PointBlankMinimumBonusDamage
end
_damage = HF_PointBlank.SETTINGS.PointBlankBonusDamageMultiplier * _damage;
HF_PointBlank.printLogMsg("CalculatePointBlankWeaponDamage (" .. prePbValue .. ") ==> " .. _damage);
return _damage
end