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报告翻译问题
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_workshop_async:
Memory allocation failed: Attempting to allocate 8424384 bytes
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_workshop_async_Step_0 (line 354)
Hi! That error is for a memory leak, something that can happen with all characters since I think it's an error of RoA itself.
The best way to solve it is by either clearing up some space in your PC or by forcefully loading everything to the dedicated GPU, so I would recommend you to try that out.
1. Yes, there will be, once I identify the bugs Ill do my best to fix them
2. Is there a way you can send a screenshot of the error or a way to copy and paste the error itself in here, so I can recognize it and fix it
Call: GR_D3D_Device->CreateTexture2D at line 260 in file
\Graphics_FunctionsM.cpp
I asked someone who knows this stuff, and he said that that is a graphics card issue. Basically, it's not pulling some functions from your graphics card correctly, and it's probably because most laptops and PCs with integrated graphics default to the integrated graphics card for Rivals.
To fix it:
1.- On Windows go to the Search Bar and type GPU and go to Graphics settings
2.- Make sure it's set to Desktop app, and then hit Browse
3.- Then find the Rivals of Aether app itself where Steam installed it
4.- Once you find it, click "Options"
5.- Change it to High performance and you should be good (assuming the power saving and high performance options are different)
6.- If they're not, then you probably don't have the graphics required
Hope the info helps!
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_workshop_async:
Memory allocation failed: Attempting to allocate 1982260 bytes
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_workshop_async_Step_0 (line 354)
(Just gonna copy what I sent before)
Hi! That error is for a memory leak, something that can happen with all characters since I think it's an error of RoA itself.
The best way to solve it is by either clearing up some space in your PC or by forcefully loading everything to the dedicated GPU, so I would recommend you to try that out.
(Also, yes, I'm still trying to find a proper way to fix the issue. I've just been busy)