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Sorry, I missed that you made this.
For your first question, my understanding is that there should not be a significant difference between the two methods.
For your second question, you are misunderstanding what is happening. I'm not checking if the story exists, I'm checking if the variable is true. The check of the story_type is more of a filter to only check that story_type, which will always exists on the player character.
So the story will always exist for the player but the story won't always have the variable DI_cheat_menu, yeah I misunderstood that.