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报告翻译问题








i was just curious as to why the mod i was using was not working. the mod says "when playing on a left 4 dead 1 map, the guns will use their left 4 dead 1 animations instead of the normal left 4 dead 2 animations. and when playing on a left 4 dead 2 map they will use the normal left 4 dead 2 animations"
but when i play on your maps, the Short Air, Short Harvest. Short Toll, (which im assuming you used left 4 dead 1 stuff in your maps) the mod i use must think "huh, these are not left 4 dead 1 maps, let's use the normal left 4 dead 2 weapon animations instead"
it seems the mod i use can identify that the "official" left 4 dead 1 maps use something that "triggers" the mod to start using the left 4 dead 1 animations
but your left 4 dead 1 maps seem to lack that thing that would "trigger" the mod i use to start using the left 4 dead 1 animations
i have NO idea what that trigger would be. ill see if i can ask the creator of that "animation mod"
Your assumption is mostly correct. It works on L4D1 maps only, this is not a L4D1 map, this is a custom map that uses assets from the L4D1 "Dead Air" campaign but to the engine it is still a custom map. Many mods that are designed to work on L4D1/2 campaigns rely on vanilla game files/names/paths to confine the functionality to those maps, it would be better to contact the author of those mods to understand how are they defining what a L4D1 campaign is but as I said, the most reliable method to sandbox functionality to certain campaigns is to write that behavior in code (either blocking it off or enabling it only if X/Y condition is met). It would be impossible for this to register as a "L4D1" map without overriding the original Dead Air (if the engine even allows that). So your best bet is contacting the animations author and either ask them to add support for these campaigns or help/support+permission to add it yourself.
love your maps by the way! if you want you can delete this discussion page now!
Aww thank you !
But I think I'll keep this discussion up because it's quite informative and adds momentum to the map
To be perfectly honest it's exactly what I did at first, I added a bunch more stuff here and there to make it more "different" but when I realized that the engine couldn't handle it, I had to remove it and make a "barebone" version of dead air, to my great despair...