安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I have a question about compatibility:
I seem to understand that you and Kalanyr (author of "A Spouse Designer for 1.11") did some changes to ensure mutual compatibility, but I have a few questions on those:
a) What is the correct load order to ensure that mutual compatibility? Entitled should be loaded before or after "A Spouse Designer"?
b) Moreover I see that you have a file called "000_Entitled_compat.info"...but...does the game read ".info" files to look for gui elements? ...doesn't it just read ".gui" files?
c) Connected to the above-said question...if are read...are "window_faith.info" and "window_faith_creation.info" de-facto overrides for the vanilla "window_faith.gui" and "window_faith_creation.gui"? 🤔
d) How is it possible to ensure compatibility with another mod which overrides vanilla files (i.e., Spouse Designer which overrides "multiplayer_types.gui" which your mod also overrides)?
Forgive me a lot of questions, but I am kind of trying to make a few mods to ensure compatibility of Entitled and Spouse Designer with a few Total Conversions (i.e. POD, AGOT, EK2) and add a few extra GUI features from older GUI mods, but emmh...I am a bit puzzled on how works the compatibilization between your mods... 🤔
edit:
actually ctd when launching with more game rule mod pls fix thank you so much