tModLoader
Spirit Classic
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Structures not generating
For about 4 world generations in a row since I installed the mod May 30 there's been either the Goblin Tower or Bandit Hideout structure generating, making it impossible to finish one of the quests. Is it intentional that one of them shouldn't spawn?
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It is intentional and both quests are still possible without the relevant structure.
For future reference, though, you can select to spawn both structures in the mod's config.
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