安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








edit:It's fixed on my end, will be in the next update I push, sometime later today most likely.
If one looks into "00_succession_laws.txt" one can see that under for instance "single_heir_succession_law", there is "can_keep={...}";
The info in "can_keep" limits if the law can be kept. Especially, I believe "can_keep_single_heir_succession_law_trigger" is a new trigger added after 1.7.
As my character was feudal independent, I believe the issue comes with this trigger.
This trigger is located in "00_laws_triggers.txt" under "scripted_triggers", I could not see why this it actually breaks it by reading said document as it really only required the government is feudal or clan, and the innovation is activated.
I tried to add a self-made mod that replace everything in "can_keep" into "always=yes" and fixed the issue. So I am at least confident that the issue is caused by what is going on in "can_keep".
Thanks for the info.
I'm never losing it, are you using any other mods? Does this happen with every nation you're playing as, or specific ones?