Crusader Kings III

Crusader Kings III

Daddy Pika's Cheat Menu Fix
 此主题已被置顶,因此可能具有重要性
Lithane  [开发者] 2023 年 5 月 23 日 上午 4:48
Bug Reports
Please leave any bug reports here, with a brief description of what you were doing, what you expected to happen, and what went wrong. Thanks for the help.
< >
正在显示第 1 - 15 条,共 28 条留言
Alpay 2023 年 5 月 25 日 上午 11:31 
External download link please.
MsL229 2023 年 5 月 27 日 上午 7:00 
Hello, just wanted to report lack of localisation for viking trait in the menu, as in, menu name being viking_trait
Lithane  [开发者] 2023 年 5 月 27 日 上午 7:04 
Gotcha, should be an easy fix, thanks for the heads up.

edit:It's fixed on my end, will be in the next update I push, sometime later today most likely.
最后由 Lithane 编辑于; 2023 年 5 月 27 日 上午 8:11
YCoeusZ 2023 年 6 月 9 日 下午 8:51 
Change to primogeniture no longer work as the game periodically check the era of the culture and remove the law if the era does not match.
YCoeusZ 2023 年 6 月 9 日 下午 8:56 
To my knowledge this could be fixed by changing the "can_keep" in laws into "always=yes"
Lithane  [开发者] 2023 年 6 月 10 日 上午 3:14 
引用自 YCoeusZ
To my knowledge this could be fixed by changing the "can_keep" in laws into "always=yes"
I'll look into it.
Lithane  [开发者] 2023 年 6 月 10 日 上午 4:59 
引用自 YCoeusZ
Change to primogeniture no longer work as the game periodically check the era of the culture and remove the law if the era does not match.
It's working as intended as far as I can tell. Started a new game, changed the law, it stuck. When are you losing it? The way it works now, the cheat gives you the innovation that is required for primogeniture, so it shouldn't revert the change.
YCoeusZ 2023 年 6 月 10 日 上午 10:40 
I am losing it every around 15th each month.
If one looks into "00_succession_laws.txt" one can see that under for instance "single_heir_succession_law", there is "can_keep={...}";

The info in "can_keep" limits if the law can be kept. Especially, I believe "can_keep_single_heir_succession_law_trigger" is a new trigger added after 1.7.
As my character was feudal independent, I believe the issue comes with this trigger.

This trigger is located in "00_laws_triggers.txt" under "scripted_triggers", I could not see why this it actually breaks it by reading said document as it really only required the government is feudal or clan, and the innovation is activated.

I tried to add a self-made mod that replace everything in "can_keep" into "always=yes" and fixed the issue. So I am at least confident that the issue is caused by what is going on in "can_keep".
Lithane  [开发者] 2023 年 6 月 10 日 下午 1:55 
引用自 YCoeusZ
I am losing it every around 15th each month.

Thanks for the info.
Lithane  [开发者] 2023 年 6 月 11 日 上午 5:45 
引用自 YCoeusZ
I am losing it every around 15th each month.

I'm never losing it, are you using any other mods? Does this happen with every nation you're playing as, or specific ones?
最后由 Lithane 编辑于; 2023 年 6 月 11 日 上午 5:45
YCoeusZ 2023 年 6 月 15 日 下午 4:07 
hmmm, I am using oriental empire, considering you are not lossing it, it might be oriental empire fking around.
Lithane  [开发者] 2023 年 6 月 15 日 下午 5:09 
引用自 YCoeusZ
hmmm, I am using oriental empire, considering you are not lossing it, it might be oriental empire fking around.
Maybe? But it's odd that you changing that vanilla file would fix the problem.
YCoeusZ 2023 年 6 月 18 日 下午 12:28 
It indeed is confusing; Well, it work then it works then.
< >
正在显示第 1 - 15 条,共 28 条留言
每页显示数: 1530 50