饥荒联机版

饥荒联机版

Whispy, the Agricultured
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RexySeven  [开发者] 2023 年 5 月 20 日 下午 2:29
BALANCE SUGGESTIONS / IDEAS
This is my first character mod and I would like to hear if you might have some suggestions or balance change ideas! :lunar2020ratinablanket:
最后由 RexySeven 编辑于; 2024 年 9 月 12 日 上午 4:53
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正在显示第 1 - 15 条,共 20 条留言
Roti 2023 年 5 月 23 日 上午 7:38 
How about the lower her sanity gets, the faster she runs but because she runs faster, her hunger drains faster too, like a sorter berserker but managing ur sanity instead.

also more food weapons/traps would be cool! Maybe even a cactus type tree guard? O.o
RexySeven  [开发者] 2023 年 5 月 23 日 上午 8:20 
引用自 Roti
How about the lower her sanity gets, the faster she runs but because she runs faster, her hunger drains faster too, like a sorter berserker but managing ur sanity instead.

also more food weapons/traps would be cool! Maybe even a cactus type tree guard? O.o

sounds fun!
I can look into that
Kīro 2023 年 5 月 23 日 下午 1:15 
I think you should let her hair like wilson and webber instead of dropping them after 3 day, can be sheding, keep temperate per hair stage, make fur look thicker per stage and not growing beard like wilson and webber XD and im thinking on that if she shedding on low sanity will get hair like function of the game and that is my suggestion
RexySeven  [开发者] 2023 年 5 月 23 日 下午 2:18 
引用自 Kīro
I think you should let her hair like wilson and webber instead of dropping them after 3 day, can be sheding, keep temperate per hair stage, make fur look thicker per stage and not growing beard like wilson and webber XD and im thinking on that if she shedding on low sanity will get hair like function of the game and that is my suggestion

I was actually thinking about that the other day
The problem comes with making three alternative stages for each skin is just too much work
But I might try to make it in the long run
saumonrai 2023 年 5 月 24 日 下午 8:06 
suggestion: if you can, make her say something when she loses her fur, sometimes it goes unnoticed.
amazing mod btw.
RexySeven  [开发者] 2023 年 5 月 26 日 上午 2:53 
Noted
NIichaił 2023 年 6 月 1 日 下午 3:35 
So mostly you want to make her a Agricultured-Vegatable-Tool-Master...
And I'm into that idea... but for me she lack of shovel... and hoe...
Bcs with hammer I was more into idea of 'smelly' one made with durian or onion (idea kinda a stolen from old Shrek mod), but your vision with stone friut is great.
KNOTTY FOX 2023 年 9 月 22 日 下午 7:29 
Suggestion: asparagus hoe and pumpkin shovel.
Deryoil 2024 年 11 月 27 日 下午 3:12 
A few balance suggestions i have are that the gardeneer skills could give whispy wormwood's tending speed for master gardeneer and that expert gardeneer could be woodie's gathering speed buff,
the sprinkler is also very nice item but for it's cost it feels like it could be an item you could pick up and put down like the phonograph so you can refill it at ponds instead of just using ice.
to balance this it should have a nerfed distance
最后由 Deryoil 编辑于; 2024 年 11 月 27 日 下午 3:27
Deryoil 2024 年 11 月 28 日 上午 11:59 
it might be a little unbalanced but the affinity crops (if you manage to) should become big when they're happy like regular crops but this suggestion is a little bit strong
RexySeven  [开发者] 2024 年 11 月 28 日 下午 7:15 
引用自 Deryoil
A few balance suggestions i have are that the gardeneer skills could give whispy wormwood's tending speed for master gardeneer and that expert gardeneer could be woodie's gathering speed buff,
the sprinkler is also very nice item but for it's cost it feels like it could be an item you could pick up and put down like the phonograph so you can refill it at ponds instead of just using ice.
to balance this it should have a nerfed distance

I don't want to copy paste skills from different characters

And portable sprinkler is a great idea but I have no clue how to actually implement that yet x)
brutmoment 2024 年 12 月 20 日 上午 5:54 
It could be a funny idea if Whispy loses a slipper while running, or while fighting and then picks it up and puts it back on
RexySeven  [开发者] 2024 年 12 月 20 日 上午 6:50 
引用自 brutmoment
It could be a funny idea if Whispy loses a slipper while running, or while fighting and then picks it up and puts it back on

that would be absolutely perfect but there's no way to properly implement this atm
LeoJoeD 3 月 18 日 上午 12:51 
the affinities seem really unbalanced. You can get a shadow plinth as early as killing werepig for the first time and the shadow affinity seeds give a lot of dark tatters + dreadstone, which allow you to make rift equipment quickly and easily before even killing fuelweaver (especially with shadow affinity wilson who can turn dreadstone into pure horror), while the lunar affinity seeds are only accessible from moonstorms at the earliest (assuming you have a lunar affinity wilson, otherwise it is post-rift), and it only provides scrap, a resource that is easily renewable by other means, especially when rifts are enabled, wires (which have extremely minor uses), and gears, which dont have that many uses. It seems somewhat like a missed opportunity that you cant cultivate brightshades or anything like that.
最后由 LeoJoeD 编辑于; 3 月 18 日 上午 12:51
RexySeven  [开发者] 3 月 18 日 上午 8:39 
引用自 LeoJoeD
the affinities seem really unbalanced. You can get a shadow plinth as early as killing werepig for the first time and the shadow affinity seeds give a lot of dark tatters + dreadstone, which allow you to make rift equipment quickly and easily before even killing fuelweaver (especially with shadow affinity wilson who can turn dreadstone into pure horror), while the lunar affinity seeds are only accessible from moonstorms at the earliest (assuming you have a lunar affinity wilson, otherwise it is post-rift), and it only provides scrap, a resource that is easily renewable by other means, especially when rifts are enabled, wires (which have extremely minor uses), and gears, which dont have that many uses. It seems somewhat like a missed opportunity that you cant cultivate brightshades or anything like that.

Hmm
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