Age of Wonders 4

Age of Wonders 4

Immersive Cultural Units (On Hold)
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Zistac  [开发者] 2023 年 5 月 19 日 下午 9:22
New Unit Suggestions
Post suggestions for new units here.
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正在显示第 1 - 6 条,共 6 条留言
badtiming220 2023 年 5 月 20 日 上午 2:39 
My suggestions after 7 AI runs going through all the cultures (so idk if they'll be balanced for multiplayer). I thought of giving them something else on top of just improved stats to really give that sense of reward from evolving them.

High:
  • Dawn Paladin - T3 Shield Unit evolved from T1 Dawn Defender. Give it an ability that heals itself and gives +1 Bolstered Defense & Resistance.
  • Dusk Archer - T2 Arrow Unit evolved from T1 Dusk Hunter. Give it a debuff ability that applies Marked 2 on an enemy target while awakening this unit at the same time (kind of like a Glade Runner that awakens instead of reduces enemy defenses).


Dark:
  • Stalker - T2 Skirmisher Unit that deals half Ice, half Physical. Ranged ability (no cooldown) has a chance to apply Weakened and Slow.
  • Great Warlock - T3 Battlemage Unit evolved from Warlock. Sundering Curse evolved into Spreading Curse, with a similar effects but affects 2 other enemies within 2 hexes.
  • Cutthroat - T1 Fighter Unit. Basic melee attack has a chance to apply Bleeding. Can evolve into...
  • Butcher/Harvester - T3 Fighter Unit evolved from T1 Cutthroat. Basic melee attack evolved to also now has a chance to apply Sundered Defense.


Mystic:
  • Astral Weaver - T3 Support Unit evolved from T2 Soother. Keeps Spell Channeling passive, Soothing Breeze now also applies 1 Regen and bounces to 2 other targets instead of just 1.
  • Arcane Sentinel - T2 Polearm Unit evolved from T1 Arcane Guard. Gains Cosmic Rebuke (melee attackers take 2 Fire, 2 Frost, and 2 Lightning damage)
  • Spell Bulwark - T3 Shield Unit evolved from T2 Spellshield. Stunning Flash now also grants the Spell Bulwark +1 Bolstered Defense & Resistance.

Maybe make Arcanist evolve into Spellbreaker? Always felt like it was supposed to do that.
最后由 badtiming220 编辑于; 2023 年 5 月 20 日 上午 4:26
Zistac  [开发者] 2023 年 5 月 20 日 下午 8:15 
@badtiming220 These are great. Working on the high shield unit now. Will probably give it a stronger ability than that though. Might make the archer after.
Will definitely make Arcanist evolve into Spellbreaker, not sure yet about the polearm and shield units.
For dark I have a lot scrambling around in my head still.
Alex the Great 2023 年 5 月 25 日 上午 8:37 
For the high culture some more cavalry units would be nice. For T2 they could be Dawn Rider with a T3 upgrade named Dawn Knight while having maybe a debuff to morale on enemy units.
Vaelrisian 2023 年 5 月 30 日 上午 1:19 
引用自 Alex the Great
For the high culture some more cavalry units would be nice. For T2 they could be Dawn Rider with a T3 upgrade named Dawn Knight while having maybe a debuff to morale on enemy units.
AFAIK there's no dormant ability for shock units, so the mod author would have to add one. Maybe bonus morale damage?
Vaelrisian 2023 年 5 月 30 日 上午 1:27 
引用自 badtiming220
My suggestions after 7 AI runs going through all the cultures (so idk if they'll be balanced for multiplayer). I thought of giving them something else on top of just improved stats to really give that sense of reward from evolving them.

High:
  • Dawn Paladin - T3 Shield Unit evolved from T1 Dawn Defender. Give it an ability that heals itself and gives +1 Bolstered Defense & Resistance.
  • Dusk Archer - T2 Arrow Unit evolved from T1 Dusk Hunter. Give it a debuff ability that applies Marked 2 on an enemy target while awakening this unit at the same time (kind of like a Glade Runner that awakens instead of reduces enemy defenses).


Dark:
  • Stalker - T2 Skirmisher Unit that deals half Ice, half Physical. Ranged ability (no cooldown) has a chance to apply Weakened and Slow.
  • Great Warlock - T3 Battlemage Unit evolved from Warlock. Sundering Curse evolved into Spreading Curse, with a similar effects but affects 2 other enemies within 2 hexes.
  • Cutthroat - T1 Fighter Unit. Basic melee attack has a chance to apply Bleeding. Can evolve into...
  • Butcher/Harvester - T3 Fighter Unit evolved from T1 Cutthroat. Basic melee attack evolved to also now has a chance to apply Sundered Defense.


Mystic:
  • Astral Weaver - T3 Support Unit evolved from T2 Soother. Keeps Spell Channeling passive, Soothing Breeze now also applies 1 Regen and bounces to 2 other targets instead of just 1.
  • Arcane Sentinel - T2 Polearm Unit evolved from T1 Arcane Guard. Gains Cosmic Rebuke (melee attackers take 2 Fire, 2 Frost, and 2 Lightning damage)
  • Spell Bulwark - T3 Shield Unit evolved from T2 Spellshield. Stunning Flash now also grants the Spell Bulwark +1 Bolstered Defense & Resistance.

Maybe make Arcanist evolve into Spellbreaker? Always felt like it was supposed to do that.
For Dark, the stalker could evolve into a tier III Assassin unit that does more base damage, comes with the flanker trait, and gains a ranged version of the Assassinate hero ability called 'Kill Shot' or something similar, with a three turn cooldown and extra success chance for each stack of weakened on the target.
Dracxus 2023 年 10 月 3 日 上午 4:42 
Only got a few ideas for the Feudals & Mystics ........


Feudal :

- Royal Guardsmen
T4 2handed sword shock infantry with first strike that grants +3 bolstered defense & resistance
to Leaders/Heroes

Elementalist :

- T2 mounted mage with 3 high damage spells ( Fire, Frost & Shock ), but can only attack once
per turn and has low or no resitances



Mystic :

- Arcane Vanguard
T3 Skirmishers with Javelin&Shield ( throwing javelins as the primary attack ) with high
defense&resistance
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