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Stellaris

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Risker the 34th  [开发者] 2023 年 5 月 19 日 下午 2:53
Bug Reporting
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ALX 2023 年 10 月 9 日 上午 10:59 
My game crashes at at the same date no matter what i do.
After checking the crash logs it seems that these errors are the problem, they happen at the exact same time:

[ai_economic_strategy.h:671]: Conflicting of Possible/Allowed triggers with Destroy trigger for buildable `Commercial Zones` during AI evaluation
[ai_economic_strategy.h:671]: Conflicting of Possible/Allowed triggers with Destroy trigger for buildable `Private Entertainment System` during AI evaluation

Due to the name of the building in the second error i think this mod is the cause, but i use a lot of other ones too so i am not certain.
This is the second consecutive time this has happened with a round although on different in game dates.
Both times it is in the early game, some time after the galactic community was founded.

Do you know of a way i can fix this or if this mod even is the cause of this problem?
Risker the 34th  [开发者] 2023 年 10 月 9 日 下午 7:20 
引用自 ALX
My game crashes at at the same date no matter what i do.
After checking the crash logs it seems that these errors are the problem, they happen at the exact same time:

[ai_economic_strategy.h:671]: Conflicting of Possible/Allowed triggers with Destroy trigger for buildable `Commercial Zones` during AI evaluation
[ai_economic_strategy.h:671]: Conflicting of Possible/Allowed triggers with Destroy trigger for buildable `Private Entertainment System` during AI evaluation

Due to the name of the building in the second error i think this mod is the cause, but i use a lot of other ones too so i am not certain.
This is the second consecutive time this has happened with a round although on different in game dates.
Both times it is in the early game, some time after the galactic community was founded.

Do you know of a way i can fix this or if this mod even is the cause of this problem?

The Commercial Zone is a vanilla building, i'm not sure off the top of my head about the Private Entertainment System but it sounds like the problem is that the game is saying that a building is valid to exist and invalid to exist and must be removed at the same time causing an infinite loop. The problem is that one of your mods is changing what makes these valid buildings.

I would be surprised if MBO was behind this but the easy way to test is to deactivate MBO and launch the game. If it is MBO it won't crash, if it isn't MBO it will crash again. Do you have any mods that change the AI? Because those file names appear to be related to the files that direct the AI.
ALX 2023 年 10 月 10 日 上午 7:31 
Yeah, you are right.
I tested it and the problem is still there.
Anyways, thanks for the info!
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