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Played as China for a few month:
1) Energy balance changes exactly as it should, with construction and production buffs activated - more energy needed to work etc.
2) Unemployed - value changes without any problems;
3) Productivity - changes every month by the stated value;
4) Nuclear material production - my mod changes only weapon-grade material production with a buff activated and it works;
If nothing helps, than try to make a video or capture photos of this problems, try to give me more detailed explanation of this problems.
Because I really don't see this problems, even the error log doesn't show me anything about this.
If these problems are real and you will give me full explanation of problems, of course I will fix them.
Если вопрос про отношения с остальными странами - стоковая функция по бусту отношений за политическую власть.
Если же вопрос о чём-то другом - нет.
Я имею ввиду: олигархов, землевладельцев, банкиров и так далее.
Но уже нашел как это дописать в Ваш ивент, на базе ивента из мода.
Вот что получилось:
#High Debt Causes Companies to Leave
country_event = {
id = Easybuff.45
title = econvent.13.t
desc = econvent.13.d
picture = GFX_banking_crisis
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = { # Purchase the Company
name = Easybuff.45.a
set_temp_variable = { temp_opinion = 5 }
change_international_bankers_opinion = yes
change_small_medium_business_owners_opinion = yes
change_industrial_conglomerates_opinion = yes
change_chaebols_opinion = yes
change_the_bazaar_opinion = yes
change_fossil_fuel_industry_opinion = yes
change_farmers_opinion = yes
change_landowners_opinion = yes
change_oligarchs_opinion = yes
change_defense_industry_opinion = yes
change_maritime_industry_opinion = yes
ai_chance = {
base = 0
modifier = {
add = 10
check_variable = { interest_rate < 10 }
}
}
country_event = Easybuff.40
}
option = { # Purchase the Company
name = Easybuff.45.b
set_temp_variable = { temp_opinion = 10 }
change_international_bankers_opinion = yes
change_small_medium_business_owners_opinion = yes
change_industrial_conglomerates_opinion = yes
change_chaebols_opinion = yes
change_the_bazaar_opinion = yes
change_fossil_fuel_industry_opinion = yes
change_farmers_opinion = yes
change_landowners_opinion = yes
change_oligarchs_opinion = yes
change_defense_industry_opinion = yes
change_maritime_industry_opinion = yes
ai_chance = {
base = 0
modifier = {
add = 10
check_variable = { interest_rate < 10 }
}
}
country_event = Easybuff.40
}
option = {
name = Easybuffback
country_event = Easybuff.40
}
}