Barotrauma 潜渊症

Barotrauma 潜渊症

Enhanced Armaments Fuel for the Fire Expansion
[ST] SGT. Shorty  [开发者] 2023 年 7 月 8 日 下午 12:00
Suggestions / Concerns
Anything on your mind that's within reason.
< >
正在显示第 1 - 15 条,共 76 条留言
0ddbase 2023 年 8 月 25 日 下午 4:35 
honestly since this mod has some neat utility stuff i feel like a taser or electric stungun would be an interesting thing to see
myru 2023 年 8 月 26 日 下午 3:44 
sedative grenade plays the tinnitus sound
[ST] SGT. Shorty  [开发者] 2023 年 8 月 27 日 上午 2:36 
引用自 Plutonemic
sedative grenade plays the tinnitus sound
That is just what plays when the stun takes effect, I had no bearing in applying it.
Skirmisher 2023 年 9 月 6 日 下午 11:54 
is it intended that some of the weapons (such as renegade shotgun) from fuel for the fire are not able to be placed in weapon holders? (the wall attachment that they sit in) just thought i'd point it out in-case it wasn't intended
[ST] SGT. Shorty  [开发者] 2023 年 9 月 7 日 上午 10:50 
I’ll have to look into that, thanks.
TwitchyTwigger 2023 年 10 月 3 日 下午 4:58 
The toolkit is neat, but I think it's a little too clunky.

It would be cool if it was made to be one handed like the vanilla 12 slot storage containers, and had the ability to swing it removed, so you can kinda combat engineer around with a pistol or knife.

Any maybe give it quality modifiers if possible.
最后由 TwitchyTwigger 编辑于; 2023 年 10 月 3 日 下午 5:05
[ST] SGT. Shorty  [开发者] 2023 年 10 月 3 日 下午 6:08 
引用自 TwitchyTwigger
The toolkit is neat, but I think it's a little too clunky.

It would be cool if it was made to be one handed like the vanilla 12 slot storage containers, and had the ability to swing it removed, so you can kinda combat engineer around with a pistol or knife.

Any maybe give it quality modifiers if possible.


It's extremely robust, and it works as follows:

It doubles repair speed, acts as repair tools, and includes additional storage for any additional tools it doesn't act like.

It's melee attack is better than any knife or hammer you may have. The Exoskeleton can store it in it's 2-handed slot to store it on the move, while keeping the user's hands open for Combat Engineering.
最后由 [ST] SGT. Shorty 编辑于; 2023 年 10 月 3 日 下午 6:09
[ST] SGT. Shorty  [开发者] 2023 年 10 月 3 日 下午 6:09 
引用自 TwitchyTwigger
The toolkit is neat, but I think it's a little too clunky.

It would be cool if it was made to be one handed like the vanilla 12 slot storage containers, and had the ability to swing it removed, so you can kinda combat engineer around with a pistol or knife.

Any maybe give it quality modifiers if possible.


引用自 ST SGT. Shorty
引用自 TwitchyTwigger
The toolkit is neat, but I think it's a little too clunky.

It would be cool if it was made to be one handed like the vanilla 12 slot storage containers, and had the ability to swing it removed, so you can kinda combat engineer around with a pistol or knife.

Any maybe give it quality modifiers if possible.


It's extremely robust, and it works as follows:

It doubles repair speed, acts as repair tools, and includes additional storage for any additional tools it doesn't act like.

It's melee attack is better than any knife or hammer you may have. The Exoskeleton can store it in it's 2-handed slot to have it on the move, while keeping the user's hands open for Combat Engineering.
TwitchyTwigger 2023 年 10 月 3 日 下午 6:11 
Oh okay, I was just under the impression of it being a regular toolbox due to the sprite, and I've never seen a toolbox that size require 2 hands unless you've put 27 hammers in one.
myru 2023 年 10 月 4 日 下午 2:46 
please nerf the semi auto rifle
[ST] SGT. Shorty  [开发者] 2023 年 10 月 4 日 下午 7:25 
引用自 Plutonemic
please nerf the semi auto rifle
It already does 80% damage in comparison to the normal Rifle, making it a more spammable, but inaccurate alternative.
Evan 2023 年 11 月 1 日 上午 10:38 
The assault pistol class seems weird statistics wise.

The assault pistol does less damage than the heavy pistol does in terms of bleeding and gunshot wound. Secondly, its ammo is pretty inexpensive both to buy and craft. Finally, it has a lower skill requirement than the heavy handguns or even the stock 9mm pistols.

The weapon's description implies its meant to be an even heavier hitting alternative to the basic pistol and heavy pistol, hitting harder but having more recoil and implying it would take more skill to use. This doesn't line up with the current version. Was this changed during development or is it awaiting a rework?
[ST] SGT. Shorty  [开发者] 2023 年 11 月 1 日 下午 12:05 
引用自 Evan
The assault pistol class seems weird statistics wise.

The assault pistol does less damage than the heavy pistol does in terms of bleeding and gunshot wound. Secondly, its ammo is pretty inexpensive both to buy and craft. Finally, it has a lower skill requirement than the heavy handguns or even the stock 9mm pistols.

The weapon's description implies its meant to be an even heavier hitting alternative to the basic pistol and heavy pistol, hitting harder but having more recoil and implying it would take more skill to use. This doesn't line up with the current version. Was this changed during development or is it awaiting a rework?

I think the others were changed, but it's rounds have better native AP compared to both of it's counterparts.
最后由 [ST] SGT. Shorty 编辑于; 2023 年 11 月 1 日 下午 12:06
Evan 2023 年 11 月 1 日 下午 3:02 
引用自 ST SGT. Shorty
引用自 Evan
The assault pistol class seems weird statistics wise.

The assault pistol does less damage than the heavy pistol does in terms of bleeding and gunshot wound. Secondly, its ammo is pretty inexpensive both to buy and craft. Finally, it has a lower skill requirement than the heavy handguns or even the stock 9mm pistols.

The weapon's description implies its meant to be an even heavier hitting alternative to the basic pistol and heavy pistol, hitting harder but having more recoil and implying it would take more skill to use. This doesn't line up with the current version. Was this changed during development or is it awaiting a rework?

I think the others were changed, but it's rounds have better native AP compared to both of it's counterparts.

That's a reasonable benefit. More raw damage would be nice but I can see it being difficult to balance to ensure it remains differentiated from the oppressor hand cannon.
CheeseWheelGuy 2023 年 11 月 12 日 上午 5:45 
i dunno if i'm just an idiot or if everyone's wearing the stetson hat backwards.
< >
正在显示第 1 - 15 条,共 76 条留言
每页显示数: 1530 50