安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Can only store weapons in one section and no ammo in the other.
Weapons Locker #1
4 slots, can store weapons (most of them, this mod and Enhanced Armamanets).
Weapons Locker #2
8 slots, cannot store any ammo, grenades, or any form in there related to Enhanced Armaments (not tested with this mod yet).
There is nothing to prevent undocking, so it’s a problem on your end.
The inventory sprite is suppose to be 45` tilted, though this makes it unique from it's cousins.
Ive tested surplus smg, heavy smg, rifle rounds, and even 12g shotgun (though i imagine the shotty ammo doesnt go in the rifle box :P But shouldnt they go in the universal?)
Also should this mod be loaded above or below the base mod? I know it says before, but i always forget which direction the mods load. Might be part of the issue P:
I have no issues on my end.
Sure, the next update, whenever that comes out, will have it extended by an additional half-second, as to make it's deployment remain fast, while making sure you are out of it's range.