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Hope exception log helps you:
ENABLED MOD: More Slugcats Expansion
ENABLED MOD: Rain World Remix
Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>0<ctrlA>36e6f5a7-0a9c-c931-589b-7f7e36ae1a68<ctrlA>0<ctrlA>0
Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>1<ctrlA><ctrlA>0<ctrlA>0
Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>3<ctrlA><ctrlA>0<ctrlA>0
Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>4<ctrlA><ctrlA>0<ctrlA>0
ENABLED MOD: More Slugcats Expansion
ENABLED MOD: Rain World Remix
[AssetBundleManager] Loading Asset Bundle Manifest: Windows
[AssetBundleManager] Preparing to load AssetBundle [Windows] at path [file://C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/Windows]
[AssetBundleManager] Performing manifest load through WWW
init menu setup
Logged in as steam account: FUMI
SteamUserStats.RequestCurrentStats() - True
update music context to: Menu
PLATFORM: All file reads complete, proceeding with initialization!
[CM]inf: LabelTest Initialized for Russian) th: 15.0 thB: 30.00 / lh: 15.0 lhB: 30.0 / cm: 6.5 cmB: 11.1 / cl: 615 clB: 180
[AssetBundleManager] Finished download operation for [Windows]
Achievement manager initialized!
world checksum: 5827d22727a32151d3021f4ace49c690
World Checksum INCORRECT!
Platform.BeginInitialAchievementsLoad(): Received 1 requests for Achievements loads!
UserData:Mount( filename = sav )
UserData.Mount(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Mount operation started.
[AssetBundleManager] Loading Asset Bundle : music_procedural
[AssetBundleManager] Preparing to load AssetBundle [music_procedural] at path [file://C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_procedural]
[AssetBundleManager] Loading [music_procedural] with AssetBundle.LoadFromFileAsync using path [C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_procedural]
[AssetBundleManager] Loading dependencies for bundle [music_procedural]
[AssetBundleManager] Found [0] dependencies for [music_procedural]
[AssetBundleManager] Loading Asset Bundle : music_songs
[AssetBundleManager] Preparing to load AssetBundle [music_songs] at path [file://C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_songs]
[AssetBundleManager] Loading [music_songs] with AssetBundle.LoadFromFileAsync using path [C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_songs]
[AssetBundleManager] Loading dependencies for bundle [music_songs]
[AssetBundleManager] Found [0] dependencies for [music_songs]
[AssetBundleManager] Processing [music_procedural], [0%] complete
[AssetBundleManager] Processing [music_songs], [0%] complete
PLATFORM: All Achievements loads complete, proceeding with initialization!
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OnFileMounted( result = Success )
UserData.OperableFile.Read()
UserData:RequestRead( filename = sav )
UserData.RequestRead(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Read operation started.
[AssetBundleManager] Processing [music_procedural], [100%] complete
[AssetBundleManager] Finished download operation for [music_procedural]
[AssetBundleManager] Processing [music_songs], [100%] complete
[AssetBundleManager] Finished download operation for [music_songs]
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyReadCompleted( result = Success )
Checksum CORRECT!
!! Synced load state
ENABLED MOD: More Slugcats Expansion
ENABLED MOD: Rain World Remix
ENABLED MOD: The Moonlight
ENABLED MOD: SlugBase
Joystick connected ("Controller (XBOX 360 For Windows)").
Joystick reconnected ("Controller (XBOX 360 For Windows)").
Joystick reconnected ("Controller (XBOX 360 For Windows)").
Joystick reconnected ("Controller (XBOX 360 For Windows)").
Platform.BeginInitialUserDataRead(): Received 0 requests for UserData reads!
INIT SOUND LOADER
C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets\mergedmods\soundeffects\sounds.txt
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Preparing to load AssetBundle [loadedsoundeffects] at path [file://C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects]
[AssetBundleManager] Loading [loadedsoundeffects] with AssetBundle.LoadFromFileAsync using path [C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects]
[AssetBundleManager] Loading dependencies for bundle [loadedsoundeffects]
[AssetBundleManager] Found [0] dependencies for [loadedsoundeffects]
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects_ambient
[AssetBundleManager] Preparing to load AssetBundle [loadedsoundeffects_ambient] at path [file://C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects_ambient]
[AssetBundleManager] Loading [loadedsoundeffects_ambient] with AssetBundle.LoadFromFileAsync using path [C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects_ambient]
[AssetBundleManager] Loading dependencies for bundle [loadedsoundeffects_ambient]
[AssetBundleManager] Found [0] dependencies for [loadedsoundeffects_ambient]
[AssetBundleManager] Processing [loadedsoundeffects], [0%] complete
[AssetBundleManager] Processing [loadedsoundeffects_ambient], [0%] complete
[AssetBundleManager] Processing [loadedsoundeffects], [100%] complete
[AssetBundleManager] Finished download operation for [loadedsoundeffects]
[AssetBundleManager] Processing [loadedsoundeffects_ambient], [100%] complete
[AssetBundleManager] Finished download operation for [loadedsoundeffects_ambient]
Loading sounds
[AssetBundleManager] Loading RThunder1A from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1B from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1C from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1D from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1E from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1F from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1G from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1H from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1I from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_2 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_3 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_4 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_5 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_6 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_7 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_8 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_9 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
------- Initiating import of 0 samples
All clips loaded and assigned!
UserData.OperableFile.Unmount()
UserData:RequestUnmount( filename = sav )
UserData.RequestUnmount(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Unmount )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Unmount operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyUnmountCompleted( result = Success )
UserData:Mount( filename = sav )
UserData.Mount(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Mount operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OnFileMounted( result = Success )
UserData.OperableFile.Read()
UserData:RequestRead( filename = sav )
UserData.RequestRead(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Read operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyReadCompleted( result = Success )
Checksum CORRECT!
!! Synced load state
clearing all heavy textures
update music context to: Menu
[GOG] Failed to sign in FAILURE_REASON_GALAXY_SERVICE_NOT_AVAILABLE
clearing all heavy textures
Checksum CORRECT!
UserData.OperableFile.Set( key = options )
UserData.OperableFile.Write()
UserData:RequestWrite( filename = options )
UserData.RequestWrite(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Write operation started.
update music context to: Menu
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyWriteCompleted( result = Success )
clearing all heavy textures
update music context to: Menu
!! Saving data
SAVE PROGRESSION saveCurrentState:False saveMaps:False saveMiscProg:True
Checksum CORRECT!
---SAVING MISC PROG DATA
UserData.OperableFile.Set( key = save )
UserData.OperableFile.Write()
UserData:RequestWrite( filename = sav )
UserData.RequestWrite(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Write operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyWriteCompleted( result = Success )
UserData.OperableFile.Set( key = options )
UserData.OperableFile.Write()
UserData:RequestWrite( filename = options )
UserData.RequestWrite(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Write operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyWriteCompleted( result = Success )
Btw just to remind, the file you sent wasn't exceptionLog but probably consoleLog ; v ;
Good luck senpai!
The Moonlight: FutileException: Couldn't load the atlas texture from: atlases/ML-HeadA; FutileException: Couldn't load the atlas texture from: atlases/ML-Whisker"
I think, since the game automatically restarted, the exception log didn't show up. I couldn't find it.
(Sorry if this doesn't work
I'm really impressed with Moonlight, they're really fun to play as! :3
Lastly, thank you for liking this simple scug! I've never expected it would be remembered ; v ;
Could you send exceptionLog here? So I can locate and fix the problem, thank you! Here's the method how to send it:
Right after toggle the bug, don't re-open the game and go to steam/steamapps/common/Rain World, you will find exceptionLog.txt here. Copy and paste its content here.
btw it would be cool to be able to play with pup moonlight
thanks for answering