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Waves/Enemies:
All Dogs Lifespan when tamed changed from 100 days to 2000-4000 days. Alongside every animal listed below.
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Juno Brute:
Elements: 50% negation to Blunt, Pierce, Energy and Pacify elemenbts. Vulnurable to Gas elements.
Vision: Can see in the dark. Sight increase from 30 meters to 50 meters. Hearing 2 meters.
Distress Call: 80% chance to Enrage up to 5 sorrounding allies of up to 20 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 35 meters instead of 20 meters.
Loot: Increased from 75 insect meat to 100 insect meat. Now drop organs for Biologist skill.
Intelligence: 90% Trap avoid chance.
Health: Increase from 300 to 600 health.
Tamed Perks: Dig 130 stone instead of 75 stone every 60 hours.
Tamed Lifespan: Increased from 192-336 days, to 955-3922.
Tameable: Yes, 50% chance to tame, level 5 skill required, 30% chance to become aggressive.
Attack Range: 3 Meters.
Attack Damage: Increased from 40 to 50.
Attack Cooldown: Increased from 3 seconds to 4 seconds.
Attack Element: Piercing.
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Juno:
Elements: 25% negation to Blunt, Pierce, Energy and Pacify elemenbts. Vulnurable to Gas elements.
Vision: Can see in the dark. Sight increase from 20 meters to 30 meters. Hearing 2 meters.
Distress Call: 80% chance to Enrage up to 3 sorrounding allies of up to 15 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 25 meters instead of 15 meters.
Loot: Increased from 50 insect meat to 80 insect meat. Now drop organs for Biologist skill.
Intelligence: 70% Trap avoid chance.
Health: Increase from 150 to 300 health.
Tamed Perks: 50 stone every 48 hours.
Tamed Lifespan: Increased from 192-336 days, to 955-2995.
Tameable: Yes, 50% chance to tame, level 5 skill required, 30% chance to become aggressive.
Attack Range: 3 Meters.
Attack Damage: Increased from 20 to 35.
Attack Cooldown: Increased from 3 seconds to 4 seconds.
Attack Element: Piercing.
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Glutch Manhunter:
Elements: 20% negation to Blunt, Pierce, Energy and Pacify elemenbts. High defense to Gas elements.
Vision: Sight increase from 10 meters to 15 meters. Hearing 2 meters.
Distress Call: 50% chance to Enrage up to 3 sorrounding allies of up to 15 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 15 meters instead of 10 meters.
Loot: 30-40 insect meat.Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance.
Health: Increase from 50 to 200 health.
Tamed Perks: N/A.
Tamed Lifespan: N/A
Tameable: No.
Attack Range: Increased from 3 Meters to 5 meters.
Attack Damage: Increased from 5 to 15.
Attack Cooldown: 5 seconds.
Attack Element: Poisonous Cloud, difficulty breathing, lung poison and general poisoning.
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Scissorhands:
Elements: Vulnurable to Gas and Energy attacks. Increased defense to other elements.
Vision: Can see in the dark. Sight increase from 25 meters to 40 meters. Hearing 2 meters.
Distress Call: 60% chance to Enrage up to 6 sorrounding allies of up to 10 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 20 meters instead of 15 meters.
Loot: Decreased from 25 insect meat to 15 insect meat. Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance.
Health: Increase from 100 to 200 health.
Tamed Perks: 30 stone every 48 hours.
Tamed Lifespan: Increased from 192-336 days, to 336-1995.
Tameable: Yes, 50% chance to tame, level 5 skill required, 30% chance to become aggressive.
Attack Range: 2 Meters.
Attack Damage: Increased from 10 to 15.
Attack Cooldown: Increased from 1-2 seconds to 2-3 seconds.
Attack Element: Piercing.
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Scissorhands Brute:
Elements: Vulnurable to Gas and Energy attacks. Increased defense to other elements.
Vision: Can see in the dark. Sight increase from 40 meters to 60 meters. Hearing 2.5 meters.
Distress Call: 80% chance to Enrage up to 6 sorrounding allies of up to 10 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 30 meters instead of 15 meters.
Loot: Increased from 40 insect meat to 80 insect meat. Now drop organs for Biologist skill.
Intelligence: 20% Trap avoid chance.
Health: Increase from 200 to 500 health.
Tamed Perks: 110 stone every 60 hours.
Tamed Lifespan: Increased from 192-336 days, to 855-2995.
Tameable: Yes, 50% chance to tame, level 5 skill required, 30% chance to become aggressive.
Attack Range: 2 Meters.
Attack Damage: Increased from 20 to 35.
Attack Cooldown: 1-2 Seconds.
Attack Element: Piercing.
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Shrieker:
Elements: Vulnurable to Gas, Pacify and Energy attacks. Large increased defense to Piercing attacks Blunt attacks.
Vision: Can see in the dark. Sight increase from 20 meters to 40 meters.
Distress Call: 80% chance to Enrage up to 6 sorrounding allies of up to 20 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 25 meters instead of 15 meters.
Loot: Increased from 15 insect meat to 25 insect meat. Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance. Is intelligent and will use complex knowledge to surprise you.
Health: Increase from 50 to 175 health.
Tamed Perks: 40 stone every 48 hours.
Tamed Lifespan: Increased from 144-240 days, to 500-3000 days.
Tameable: Yes, 40% chance to tame, level 5 skill required, 40% chance to become aggressive.
Attack Range: (Range) From 14 Meters to 24 meters with 50% hit chance. - (Melee) from 1.8 meters to 2 meters with 80% hit chance.
Attack Damage: (Range) Increased from 5 to 15. (Melee) Increased from 10 to 25.
Attack Cooldown: (Range) 2-3 Seconds. (Melee) 3 seconds.
Attack Element: Piercing and Blunt. Has ranged and melee attack.
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Shrieker Hatchling:
Elements: Vulnurable to Gas, Pacify and Energy attacks. Large increased defense to Piercing attacks Blunt attacks.
Vision: Can see in the dark. Sight increase from 5 meters to 15 meters.
Distress Call: 80% chance to Enrage up to 2 sorrounding allies of up to 10 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 25 meters instead of 5 meters.
Loot: 5 insect meat. Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance. Is intelligent and will use complex knowledge to surprise you.
Health: Increase from 25 to 75 health.
Tamed Perks: N/A
Tamed Lifespan: N/A
Tameable: No.
Attack Range: (Melee) from 1.8 meters to 2 meters with 80% hit chance.
Attack Damage: (Melee) Increased from 10 to 25.
Attack Cooldown: (Melee) 3 seconds.
Attack Element: Piercing and Blunt Damage. Has just melee attack.
__________________________________
Shrieker Manhunting:
Elements: Vulnurable to Gas, Pacify and Energy attacks. Large increased defense to Piercing attacks Blunt attacks.
Vision: Can see in the dark. Sight increase from 20 meters to 40 meters.
Distress Call: 80% chance to Enrage up to 6 sorrounding allies of up to 20 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 30 meters instead of 15 meters.
Loot: Increased from 15 insect meat to 20 insect meat. Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance. Is intelligent and will use complex knowledge to surprise you.
Health: Increase from 50 to 175 health.
Tamed Perks: 40 stone every 48 hours.
Tamed Lifespan: Increased from 144-240 days, to 500-3000 days.
Tameable: Yes, 40% chance to tame, level 5 skill required, 40% chance to become aggressive.
Attack Range: (Range) From 14 Meters to 24 meters with 50% hit chance. - (Melee) from 1.8 meters to 2 meters with 80% hit chance.
Attack Damage: (Range) Increased from 5 to 15. (Melee) Increased from 10 to 25.
Attack Cooldown: (Range) 2-3 Seconds. (Melee) 3 seconds.
Attack Element: Piercing and Blunt. Has ranged and melee attack.
__________________________________
Shrieker Brood Mother:
Elements: Vulnurable to Gas, Pacify and Energy attacks. Large increased defense to Piercing attacks Blunt attacks.
Vision: Can see in the dark. Sight increase from 40 meters to 60 meters.
Distress Call: 100% chance to Enrage up to 15 sorrounding allies of up to 25 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 35 meters instead of 25 meters.
Loot: Increased from 50 insect meat to 100 insect meat. 50% chance of obtaining 1 Alien Crystal. Now drop organs for Biologist skill.
Intelligence: 30% Trap avoid chance. Is intelligent and will use complex knowledge to surprise you.
Health: Increase from 200 to 700 health.
Tamed Perks: 100 carbon nanotubes every 72 hours.
Tamed Lifespan: Increased from 192-336 days, to 800-4000 days.
Tameable: Yes, 40% chance to tame, level 8 skill required, 40% chance to become aggressive.
Attack Range: (Range) From 14 Meters to 24 meters with 50% hit chance. - (Melee) from 1.8 meters to 2 meters with 80% hit chance.
Attack Damage: (Range) Increased from 5 to 15. (Melee) Increased from 10 to 25.
Attack Cooldown: (Range) 2-3 Seconds. (Melee) 3 seconds.
Attack Element: Piercing and Blunt. Has ranged and melee attack.
__________________________________
Skarabei's:
Elements: 25% Defense to all elements due to its hard shell.
Vision: Cannot see in the dark. Sight increase from 15 meters to 20 meters.
Distress Call: 50% chance to Enrage up to 3 sorrounding allies of up to 5 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 20 meters instead of 15 meters.
Loot: 5 insect meat. Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance.
Health: Increase from 10 to 50 health.
Tamed Perks: N/A
Tamed Lifespan: N/A
Tameable: N/A
Attack Range: 0.4 Meters.
Attack Damage: Increased from 2 damage to 4 damage.
Attack Cooldown: 3 seconds.
Attack Element: Piercing - Bite.
__________________________________
Skarabei Brute:
Elements: 40% Defense to all elements due to its hard shell.
Vision: Cannot see in the dark. Sight increase from 20 meters to 40 meters.
Distress Call: 50% chance to Enrage up to 5 sorrounding allies of up to 10 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 30 meters instead of 20 meters.
Loot: Increased from 25 insect meat to 40 insect meat. Now drop organs for Biologist skill.
Intelligence: 10% Trap avoid chance.
Health: Increase from 50 to 200 health.
Tamed Perks: N/A
Tamed Lifespan: N/A
Tameable: N/A
Attack Range: 0.4 Meters.
Attack Damage: Increased from 2 damage to 4 damage.
Attack Cooldown: 3 seconds.
Attack Element: Piercing - Bite.
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Skarabei Explosive:
Elements: 30% Defense to all elements due to its hard shell.
Vision: Cannot see in the dark. Sight increase from 20 meters to 30 meters.
Distress Call: 50% chance to Enrage up to 2 sorrounding allies of up to 5 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 30 meters instead of 20 meters.
Loot: Increased from 25 insect meat to 40 insect meat. Now drop organs for Biologist skill.
Intelligence: 10% Trap avoid chance.
Health: Increase from 40 to 170 health.
Tamed Perks: N/A
Tamed Lifespan: N/A
Tameable: N/A
Attack Range: 0.4 Meters (Melee) - 2 Meters (Explosion)
Attack Damage: Increased from 2 damage to 4 damage. (Melee) - Increased from 10 to 20 damage. (Explosion)
Attack Cooldown: 3 seconds. (Melee) - 0 seconds (Explosion)
Attack Element: Piercing - Bite / Explosion - Blunt
Venomous Raptors: (Early-Mid Game Spawn)
Elements: Vulnurable to Blunt, Piercing, Pacify and Energy attacks. Large increased defense to Gas/Poison attacks.
Vision: Can see in the dark. 60 Meters sight.
Distress Call: 70% chance to Enrage up to 5 sorrounding allies of up to 25 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 20 meters.
Loot: 30/40 Raw Meat. Raptor Heart, Raptor Lung and Raptor blood.
Intelligence: 50% Trap avoid chance.
Health: 200 health.
Tamed Perks: Draftable Animal
Tamed Lifespan: 500-2000 Days.
Tameable: Yes, level 5 required, 40% tame chance, 30% chance to become aggressive.
Attack Range: (Melee) 2.4 Meters.
Attack Damage: (Melee) 20 Damage.
Attack Cooldown: (Melee) 3 seconds.
Attack Element: Piercing and Gas/Poison effects.
Young Venomous Raptors: (Early-Mid Game Spawn)
Elements: Vulnurable to all elements.
Vision: Can see in the dark. 60 Meters sight.
Distress Call: 70% chance to Enrage up to 5 sorrounding allies of up to 25 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 20 meters.
Loot: 30/40 Raw Meat. Organs.
Intelligence: 50% Trap avoid chance.
Health: 50 health.
Tamed Perks: Draftable Animal
Tamed Lifespan: 500-2000 Days.
Tameable: Yes, level 5 required, 40% tame chance, 30% chance to become aggressive.
Attack Range: (Melee) 2.4 Meters.
Attack Damage: (Melee) 20 Damage.
Attack Cooldown: (Melee) 3 seconds.
Attack Element: Piercing and Gas/Poison effects.
Rabid Dogs: (Early-Mid Game Spawn)
Elements: Vulnurable to all elements.
Vision: 40 Meter Sight.
Distress Call: 100% chance to Enrage up to 10 sorrounding allies of up to 25 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 20 meters.
Loot: Normal Loot.
Intelligence: 0% Trap avoid chance.
Health: 50 health.
Tamed Perks: Draftable Animal
Tamed Lifespan: 2000-4000 Days.
Tameable: Yes, level 0 required, 40% tame chance, 30% chance to become aggressive.
As much feedback as I can get is greatly appreciated so thank you! The feedback is especially valuable during this update as it is going to require quite a few balancing touches to get the waves of enemies in a sweet spot that is balanced and matches with Project-X's tech.
Greatly reduced the enemy wave quantity sizes to be more manageable.