Tabletop Simulator

Tabletop Simulator

Obsession [Scripted]
Snowman  [开发者] 2023 年 5 月 12 日 上午 9:01
Feedback and Bugs
If you find something that isn't working or have some ideas to improve the mod, let me know here.
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正在显示第 1 - 12 条,共 12 条留言
Snowman  [开发者] 2023 年 5 月 15 日 下午 8:25 
The snap point for rep .4 on Cavendish has the same bug as the sweeping fixes addressed.
Snowman  [开发者] 2023 年 5 月 19 日 下午 8:51 
引用自 Snowman
The snap point for rep .4 on Cavendish has the same bug as the sweeping fixes addressed.

Fixed in the latest update.
abearRAWR 2023 年 10 月 13 日 下午 9:58 
Choosing Asquith seems to error out (null index). The other families work. With Asquith, the board moves to the right place, but there's an error and the rest of the setup doesn't happen.
Snowman  [开发者] 2023 年 10 月 15 日 上午 5:22 
引用自 abearRAWR
Choosing Asquith seems to error out (null index). The other families work. With Asquith, the board moves to the right place, but there's an error and the rest of the setup doesn't happen.

Thank you for the report. I just uploaded a fix. The notes will have `v1.0.6` if you are running a version with the fix.
Blackhaven 2023 年 12 月 16 日 下午 2:17 
During Setup, the mod seems to be only putting out the 35 non-starter casual guests on the board. I think you're supposed to take the starter guests not given to players, and shuffle them together with the non-starter casual guests?
Snowman  [开发者] 2023 年 12 月 18 日 下午 12:49 
引用自 Blackhaven
During Setup, the mod seems to be only putting out the 35 non-starter casual guests on the board. I think you're supposed to take the starter guests not given to players, and shuffle them together with the non-starter casual guests?

Thanks for the tip. You are absolutely correct. I missed that rule when making the mod. Page 4 of the base game rulebook, step 4 says to add unused starter guests into the casual deck. I'll get a fix out for that.
Snowman  [开发者] 2023 年 12 月 18 日 下午 12:56 
v1.1.0 is now available with the correct casual guest deck setup.
pleocavee 2024 年 6 月 10 日 下午 4:54 
Hello, thank you for the script! When using the "refill market" button, it doesn't stack/group up the duplicate improvement tiles(pg 11, 7- rule 6, of base game rules). It does stack them during the initial setup and when using the "refresh market" button though.
最后由 pleocavee 编辑于; 2024 年 6 月 10 日 下午 5:55
pleocavee 2024 年 6 月 10 日 下午 6:56 
Ah, also standard play setup does the full stack for reputation to max at 9, rather than ignoring the 7/8 reputation component to max at 7
pleocavee 2024 年 6 月 12 日 上午 12:06 
Oneee more thing. For extended play, players should only be dealt 4 objective cards rather than 5
Snowman  [开发者] 2024 年 6 月 16 日 下午 8:36 
Thank you for that report. I am working on the stacking issue. The other two rules issues were quick to knock out. Once I have the stacking working, then it will all go out together in one patch.
Snowman  [开发者] 2024 年 6 月 17 日 上午 6:46 
@pleocavee thanks again for the bug reports. All three issues are fixed in the latest uploaded version, 1.1.1.
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