安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








- When a player slides
- When a player starts/stops sprinting
- When an AAT effect is triggered
- When a powerup effect is triggered
- When the pack a punch machine is used
Effects:
- Randomize perk locations
- Damage the player (nothing extreme, like -10hp or something)
- Trigger/purchase a random buyable (that the player can afford, or it can just be free) - teleporter, door, mystery box, etc.
- A zombie dies with a random AAT effect
- Give held weapon a random AAT (if compatible)
*make the player crouch
*make the player go prone
every time a crawler is made....
every time a zombies limb is lost...
Effect: Spawn a specific power-up, Toggle movement, Anger/Pacify zombies (make them all run or all walk)
Effect: Melee damage is randomized
Effect: Melee damage is doubled (additive)
when a player goes prone...
when a player uses gobblegum...