Call of Duty: Black Ops III

Call of Duty: Black Ops III

Cause And Effect
 此主题已被置顶,因此可能具有重要性
LogisticalReaper  [开发者] 2023 年 5 月 8 日 上午 3:00
Cause and Effect ideas
if you have any ideas for a cause or effect feel free to let me know and i'll take it into consideration, just keep in mind they have to be trigger-able on any stock map. also nothing too outrageous like completing Easter egg steps or killing the player etc
< >
正在显示第 1 - 15 条,共 17 条留言
Worset 2023 年 5 月 12 日 上午 2:02 
Causes:
- When a player slides
- When a player starts/stops sprinting
- When an AAT effect is triggered
- When a powerup effect is triggered
- When the pack a punch machine is used

Effects:
- Randomize perk locations
- Damage the player (nothing extreme, like -10hp or something)
- Trigger/purchase a random buyable (that the player can afford, or it can just be free) - teleporter, door, mystery box, etc.
- A zombie dies with a random AAT effect
- Give held weapon a random AAT (if compatible)
最后由 Worset 编辑于; 2023 年 5 月 12 日 上午 3:10
Rising Sun 2023 年 5 月 19 日 下午 6:20 
effects:
*make the player crouch
*make the player go prone
WhaleShark 2023 年 5 月 25 日 下午 7:35 
Opening scoreboard would list the past effects that have occured, useful for persistent effects mode.
Crystal Spire 2023 年 5 月 26 日 上午 10:10 
every time a player gets a headshot...
every time a crawler is made....
every time a zombies limb is lost...
GroundMetal118 2023 年 5 月 28 日 下午 10:10 
Cause: when a player shanks a runner. Effect: turns it into a crawler.
dedankreaper_ 2023 年 5 月 30 日 下午 6:04 
Cause: A player shoots their weapon, A player moves backward, A player jumps, A zombie breaks a barrier.

Effect: Spawn a specific power-up, Toggle movement, Anger/Pacify zombies (make them all run or all walk)
Crystal Spire 2023 年 6 月 4 日 下午 7:20 
Cause: when a player gets a melee kill...

Effect: Melee damage is randomized
Effect: Melee damage is doubled (additive)
huckfromdaOH420 2023 年 6 月 4 日 下午 11:34 
can i use this mod while acheivment hunting ?
Chandler 2023 年 6 月 10 日 上午 8:57 
引用自 WhaleShark
Opening scoreboard would list the past effects that have occured, useful for persistent effects mode.
I absolutely love this idea, especially if the option to keep effects stacked is on. It gets a bit too hectic to keep up with all of them.
MaxWhite 2023 年 6 月 17 日 下午 7:14 
Make one version where its a drinking game, me n my buds would be so hyped !!
Justfaded_rf 2023 年 7 月 1 日 上午 11:10 
every time 1000+ points are lost perks are randomised
Phantom_Ashes 2023 年 7 月 17 日 下午 4:05 
when a player ads...
when a player goes prone...
when a player uses gobblegum...
Sir Kermit 2023 年 7 月 30 日 下午 3:19 
add an option to make the cause and effect happen more often than each round
Abra 2023 年 8 月 12 日 下午 2:43 
when a player gets 1000+ points some zombies become crawlers
最后由 Abra 编辑于; 2023 年 8 月 12 日 下午 2:44
Deckerz 2023 年 8 月 13 日 上午 1:16 
would be cool to have a stacking option that is every 5 rounds that rounds cause and effect is permanent
< >
正在显示第 1 - 15 条,共 17 条留言
每页显示数: 1530 50