Garry's Mod

Garry's Mod

Rebel Basement (Sandbox + TTT)
veightyfive  [vývojář] 8. kvě. 2023 v 8.36
Ideas for new maps
Put your ideas for other HL2 themed maps here
Naposledy upravil veightyfive; 8. kvě. 2023 v 8.36
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Zobrazuje se 115 z 26 komentářů
A post-episode 1 citadel themed map, a place nearby or in the ruins of the citadel
veightyfive  [vývojář] 8. kvě. 2023 v 9.39 
I'm not very good at making outdoor areas
A canals themed map with functional pathways allowing for airboat travel. Primarily underground though with some small outdoor areas to make it stand out from the normal HL2 canals maps which are primarily outside. One end of the map could have a makeshift Combine base built out of an old hydro-electric plant and the other could have a sampling of rebel bases like the ones found in the canals chapters.
Naposledy upravil Paya; 8. kvě. 2023 v 9.44
V85 původně napsal:
I'm not very good at making outdoor areas
what about an indoor area of the ruins?
How about an underground area (Like a sewer?) with a Ravenholm-type atmosphere? There's not enough Ravenholm-esque maps on the workshop. Or, you could use Entropy: Zero 2 as inspiration and make a map based on Nova Prospekt after the antlions have set up nests?
try making a civil protection outpost like the one in this video https://www.youtube.com/watch?v=8pGC99vG5GI but a big bigger
Balls map
city 17 underground like in episode 1
rebel warehouse, maybe with a quarantined headcrab/antliton section
abandoned warehouse with blood everywhere and blinking lights
A Civil Protection outpost near the canals, similar to the ones near the end of Water Hazard
A cave map, like in ep1 except bigger?
A big mineshaft?
gm_construct, but something is off, but you dont tell them what off, comments are disabled. also another idea is a sandbox map like gm_construct but its like gm_bigcity.
The interior of a Combine occupied power plant
Naposledy upravil Damn; 9. kvě. 2023 v 20.37
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Zobrazuje se 115 z 26 komentářů
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