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报告翻译问题








1.) You can super jump in mach 1, it should be mach 2
2.) you cant initiate a wall climb by jumping onto a wall
3.)No long jump....
And yes, there ARE 4 mach levels. That's what they're called in the files. (Mach 4 is max speed)
(im neutral)
As stated on the Pizza Tower wiki:
Mach 1:
* Peppino starts to run at a moderate pace after a short dash.
* Peppino can stun enemies by bumping into them.
* Peppino can run up vertical walls by jumping at them while dashing, or by running up a staircase connected to a wall.
* Upon impact with a wall, he temporarily stops.
Mach 2:
* Peppino starts dashing at an insane rate, accompanied with an equally insane expression.
At this point, Peppino's velocity is high enough that he is competing with air friction, causing the air to emit sound and a shock layer to form in front of him.
* This speed has the same qualities as Mach 1, as well as the following:
* Enemies scream in shock and fear when Peppino approaches them, letting him bust through defenses like Forknight's fork.
* Peppino can break metal boxes.
* Peppino can initiate a super jump by pressing up while dashing.
* Attempting to turn around in this stage will result in Peppino "drifting", in which he takes slightly longer to change directions, but preserves his dash momentum.
* Jumping off a wall results in Peppino moving back to Mach 1.
* Upon impact with a wall, he is knocked back.
Mach 3:
* Activated when the player is at Mach 2 and holds the directional pad/joystick in the direction Peppino is running for several seconds.
* Mechanics remain the same, with the only differences being a different animation and significantly increased velocity.
* Drifting at Mach 3 will bring him back to Mach 2.
Dive
Pressing down while dashing in the air while Mach Running will cause Peppino to dive downwards at a diagonal angle.
Dive Drop
Pressing jump while diving will cause Peppino to do a fast ground pound move, similar to the Body Slam. It is much faster than the normal slam, but is very situational and mostly for speeding through levels.