Project Zomboid

Project Zomboid

[B42/41] Reactive Sound Events
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JulianFVM  [开发者] 2024 年 6 月 10 日 下午 11:10
Bug/Error Reporting
If your game is popping up a red square in the bottom right corner of your screen, maybe this mod is the one causing the problem. Please, go to C:\Users\%Username%\Zomboid\Logs, find the DebugLog file. It's named NUMBERS_DebugLog. For example, 11-06-24_01-40-05_DebugLog.

You can share the entire thing, or you can open it and find "ERROR" and/or "Reactive Sound Events". copy and paste those lines here.
最后由 JulianFVM 编辑于; 2024 年 6 月 10 日 下午 11:10
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正在显示第 1 - 15 条,共 23 条留言
Oci 2024 年 6 月 11 日 上午 7:10 
Esta es la excepción que tengo en mi log.
function: playPlayerReaction -- file: ReactiveSoundEvents.lua line # 306 | MOD: Reactive Sound Events function: createEvent -- file: ReactiveSoundEvents.lua line # 337 | MOD: Reactive Sound Events function: onEveryTenMinutes -- file: ReactiveSoundEvents.lua line # 396 | MOD: Reactive Sound Events. [10-06-24 22:33:08.867] ERROR: General , 1718069588867> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __le not defined for operand at KahluaUtil.fail line:82.. [10-06-24 22:33:08.867] ERROR: General , 1718069588867> DebugLogStream.printException> Stack trace:. [10-06-24 22:33:08.868] LOG : General , 1718069588868>
JulianFVM  [开发者] 2024 年 6 月 11 日 上午 7:41 
Gracias. Tener un log ya me hace feliz jajaja. Bueno el problema esta identificado, el tema es como arreglo eso sin romperles todos los saves jajaja. El log entiendo es de ayer a las 22, asique te aparecio antes de todos los hotfixes. Voy a probar un rato a ver si lo arreglé. Literal no puedo recrear los errores y eso medio que me esta rompiendo todo. En un rato mando el hotfix si (segun yo) esta arreglado
Clowntrooper 2024 年 6 月 11 日 上午 8:46 
Here is my DebugLog. Hopefully it helps with troubleshooting:

STACK TRACE ----------------------------------------- function: playPlayerReaction -- file: ReactiveSoundEvents.lua line # 327 | MOD: Reactive Sound Events function: createEvent -- file: ReactiveSoundEvents.lua line # 357 | MOD: Reactive Sound Events function: onEveryTenMinutes -- file: ReactiveSoundEvents.lua line # 417 | MOD: Reactive Sound Events. [11-06-24 17:34:40.104] ERROR: General , 1718120080104> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __le not defined for operand at KahluaUtil.fail line:82.. [11-06-24 17:34:40.104] ERROR: General , 1718120080104> DebugLogStream.printException> Stack trace:. [11-06-24 17:34:40.105] LOG : General , 1718120080105> ----------------------------------------- STACK TRACE ----------------------------------------- function: playPlayerReaction -- file: ReactiveSoundEvents.lua line # 327 | MOD: Reactive Sound Events function: createEvent -- file: ReactiveSoundEvents.lua line # 357 | MOD: Reactive Sound Events function: onEveryTenMinutes -- file: ReactiveSoundEvents.lua line # 417 | MOD: Reactive Sound Events.
最后由 Clowntrooper 编辑于; 2024 年 6 月 11 日 上午 8:49
Oci 2024 年 6 月 11 日 上午 9:47 
引用自 JulianFVM
El log entiendo es de ayer a las 22, asique te aparecio antes de todos los hotfixes.
Si, fue antes de los hotfixs. Tenemos la misma zona horaria para referencia
JulianFVM  [开发者] 2024 年 6 月 11 日 上午 10:11 
Thank you guys for sharing your logs. Pushed a hotfix for player reactions. If you keep gettings errors just share them!
Clowntrooper 2024 年 6 月 11 日 上午 11:56 
Almost no more error messages! I only have an error with (so far) one sound:

STACK TRACE ----------------------------------------- function: getClip -- file: ReactiveSoundEvents.lua line # 99 | MOD: Reactive Sound Events function: getSoundFromType -- file: ReactiveSoundEvents.lua line # 115 | MOD: Reactive Sound Events function: setEventData -- file: ReactiveSoundEvents.lua line # 262 | MOD: Reactive Sound Events function: createEvent -- file: ReactiveSoundEvents.lua line # 338 | MOD: Reactive Sound Events function: onEveryTenMinutes -- file: ReactiveSoundEvents.lua line # 399 | MOD: Reactive Sound Events. [11-06-24 20:48:48.403] ERROR: General , 1718131728403> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __len not defined for operand at KahluaUtil.fail line:82.. [11-06-24 20:48:48.403] ERROR: General , 1718131728403> DebugLogStream.printException> Stack trace:. [11-06-24 20:48:48.404] LOG : General , 1718131728404> ----------------------------------------- STACK TRACE ----------------------------------------- function: getClip -- file: ReactiveSoundEvents.lua line # 99 | MOD: Reactive Sound Events function: getSoundFromType -- file: ReactiveSoundEvents.lua line # 115 | MOD: Reactive Sound Events function: setEventData -- file: ReactiveSoundEvents.lua line # 262 | MOD: Reactive Sound Events function: createEvent -- file: ReactiveSoundEvents.lua line # 338 | MOD: Reactive Sound Events function: onEveryTenMinutes -- file: ReactiveSoundEvents.lua line # 399 | MOD: Reactive Sound Events.

But one could also deal with that while playing. An error every few in-game hours isn't really dramatic.
JulianFVM  [开发者] 2024 年 6 月 11 日 下午 12:09 
Alright, I think I know why that is. Pushing another hotfix in a couple of minutes
Clowntrooper 2024 年 6 月 15 日 上午 12:43 
Perfect! I no longer get any error messages! Thanks for the quick fix!
Mr.FosterZ 2024 年 6 月 15 日 上午 1:30 
Aqui esta mi log con los errores del mod:


`function: getClip -- file: ReactiveSoundEvents.lua line # 102 | MOD: Reactive Sound Events
function: getSoundFromType -- file: ReactiveSoundEvents.lua line # 118 | MOD: Reactive Sound Events
function: setEventData -- file: ReactiveSoundEvents.lua line # 271 | MOD: Reactive Sound Events
function: createEvent -- file: ReactiveSoundEvents.lua line # 349 | MOD: Reactive Sound Events
function: onEveryTenMinutes -- file: ReactiveSoundEvents.lua line # 410 | MOD: Reactive Sound Events
java.lang.RuntimeException: __len not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:748)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:671)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
JulianFVM  [开发者] 2024 年 6 月 15 日 下午 1:06 
Updated to fix @Mr.FosterZ 's error!
Mr.FosterZ 2024 年 6 月 16 日 下午 3:05 
Update 2.2 error (Extraido del archivo console guardado de error magnifier)

function: getClip -- file: ReactiveSoundEvents.lua line # 102 | MOD: Reactive Sound Events
function: getSoundFromType -- file: ReactiveSoundEvents.lua line # 119 | MOD: Reactive Sound Events
function: setEventData -- file: ReactiveSoundEvents.lua line # 272 | MOD: Reactive Sound Events
function: createEvent -- file: ReactiveSoundEvents.lua line # 350 | MOD: Reactive Sound Events
function: onEveryTenMinutes -- file: ReactiveSoundEvents.lua line # 411 | MOD: Reactive Sound Events

ERROR: General , 1718574481551> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __len not defined for operand at KahluaUtil.fail line:82.
ERROR: General , 1718574481551> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: __len not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:748)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:671)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Mr.FosterZ 2024 年 6 月 16 日 下午 4:25 
`function: getClip -- file: ReactiveSoundEvents.lua line # 102 | MOD: Reactive Sound Events
function: getSoundFromType -- file: ReactiveSoundEvents.lua line # 119 | MOD: Reactive Sound Events
function: setEventData -- file: ReactiveSoundEvents.lua line # 272 | MOD: Reactive Sound Events
function: createEvent -- file: ReactiveSoundEvents.lua line # 350 | MOD: Reactive Sound Events
function: onEveryTenMinutes -- file: ReactiveSoundEvents.lua line # 411 | MOD: Reactive Sound Events
java.lang.RuntimeException: __len not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:748)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:671)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
JulianFVM  [开发者] 2024 年 6 月 16 日 下午 6:06 
Estoy testeando una posible solución! Necesito dejar que el juego haga 100000 eventos a ver si funciona jajaja. Igual antes de seguir tengo que preguntarte. Esto es en singleplayer no? Tenes todo por default? Hay eventos que tenes deshabiitados?
JulianFVM  [开发者] 2024 年 6 月 16 日 下午 8:03 
@Mr.FosterZ, deje la compu corriendo todo este tiempo y no me saltó ni un error jaja. Igual, fui para atrás con un cambio de cálculo y capaz ahora te anda. Fijate y me decis. Acordate que a veces hay que forzar el update porque steam se cuelga en descargar las actualizaciones a veces
Mr.FosterZ 2024 年 6 月 17 日 上午 2:25 
引用自 JulianFVM
Estoy testeando una posible solución! Necesito dejar que el juego haga 100000 eventos a ver si funciona jajaja. Igual antes de seguir tengo que preguntarte. Esto es en singleplayer no? Tenes todo por default? Hay eventos que tenes deshabiitados?
Hola disculpa la demoria,si es sigle player,Los eventos estan todos activados,El enfriamiento esta en 360 y 1440,el rango en 150 y 1000,las muertes en 100 y 5 dias,Me he fijado en el menu de pausa cada vez que falla y solo salta el reactive en rojo,He desistalado el juego por si las dudas sea un archivo residual y nada,Este mod la verdad es uno de los primeros y mejores que he probado en pz,mas de 1500 horas usándolo y nunca me habia fallado,De ultima probare iniciando una nueva partida y diré si sigue fallando o no,de cualquier forma disculpa las molestias
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