安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








with every 4 kills you get an extra jump capping out at 2
lose 1/3 of ammo capacity
includes unique taunt kill
"Legends still tell of the Boston Samurai, with his incredible speed and mall steel."
Gain a speed boost on hit
Gain a speed debuff upon sheathing unless it kills
Instakills other users of this melee
+ On Hit: Gain a speed boost
- -15% damage penalty
imagine this with baby face's blaster, since it's effects are passive
+ Resistance to compression blast
+ On Kill: Gain slight speed boost for 5 seconds and an Ubercharge for 1 second
+ On Hit: Bleed your enemies
- On Miss: Hit yourself. Idiot boy.
- -99% Overheal
- Mini-crit when it would normally be critical hit
- Increased damage taken from any bleeding weapons & Sun of a Stick
The Northeastern Namakura
Level 27 Mall ninja blade
+ Deals crits while the wielder is Double Jumping.
+ Crits whenever it would normally mini-crit.
- 55% Slower firing speed.
- 25% Explosive damage vulnerability on wearer.
- This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pros:
-Gain 75% health back on kill (Overheal allowed)
-One hit kill on other Scouts who have this weapon deployed
-Weapon has extended reach
Cons:
-Honorbound take 30 damage when switching weapons without getting a kill.
-Weapon deploys 50% slower
30% more damage
Has a longer range but slower holster and pullout
Gain a damage res on kill
Cons:
10% slower fire rate
35% less health from healing sources