安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
error consists of:
[VJ Base] lua/vj_base/npc_general.lua:1286: attempt to call method 'GetMaxLookDistance' (a nil value)
1. SetupRelationships - lua/vj_base/npc_general.lua:1286
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1900
this is running on a dedicated server, not a local/p2p one as if this is unintended and was tested, that may be why if it was tested in a local server
Why not use the existing VJbase in the workshop? You can unpack gma format files through gmad.exe in the garrysmod/bin/ folder.
2. Make new ability to slightly open the door and powerfuly slam it
i found out how to fix it, just change your game version from Chromium x86/x64 to the none version and it should be fixed
the dedicated server I am quite sure is not that version, the clients are, atleast mine is as I need the performance boost in other areas, but it wont work even with just clients dont have that branch.
It's not a random kill, there's a real lisa and a fake lisa. The fake lisa will only appear in front of you, you can't get close to her, the real lisa will be behind you. If you hear the cry, don't turn your head, and you can avoid being killed.