Cities: Skylines

Cities: Skylines

Naha (Theme Mix)
Palm'sTime  [开发者] 2023 年 4 月 28 日 下午 7:40
Render It settings
Please copy and import this code below into the Render It mod before using it.
(Click the import button in Profiles tab)

name: Palm'sTime - Relight Ver active: true shadowType: 2 shadowResolution: 3 shadowProjection: 1 sunIntensity: 4 sunShadowStrength: 0.8 sunShadowBiasEnabled: true sunShadowBias: 0.09999999 moonIntensity: 2.5 moonShadowStrength: 0.8 moonShadowBiasEnabled: true moonShadowBias: 0.09999999 skyRayleighScattering: .nan skyMieScattering: .nan skyExposure: .nan skyRedWaveLength: 680 skyGreenWaveLength: 550 skyBlueWaveLength: 440 lightColorsEnabled: false lightColors: [] skyColorsEnabled: false skyColors: [] equatorColorsEnabled: false equatorColors: [] groundColorsEnabled: false groundColors: [] generalAnisoLevel: 5 generalMipMapBias: 5 generalLODIncluded: false buildingsAnisoLevel: 5 buildingsMipMapBias: 5 buildingsLODIncluded: false networksAnisoLevel: 5 networksMipMapBias: 5 networksLODIncluded: false propsAnisoLevel: 3 propsMipMapBias: 5 propsLODIncluded: false citizensAnisoLevel: 5 citizensMipMapBias: 5 citizensLODIncluded: false vehiclesAnisoLevel: 5 vehiclesMipMapBias: 5 vehiclesLODIncluded: false treesAnisoLevel: 5 treesMipMapBias: 5 treesLODIncluded: false fogEnabled: false fogDayNightEnabled: true fogHeight: .nan fogHorizonHeight: .nan fogDensity: .nan fogStart: .nan fogDistance: .nan fogEdgeDistance: .nan fogNoiseContribution: .nan fogPollutionAmount: .nan fogColorDecay: .nan fogScattering: .nan antialiasingTechnique: 2 vanillaBloomEnabled: true vanillaTonemappingEnabled: true vanillaColorCorrectionLutEnabled: true vanillaColorCorrectionLutName: 1889738001.Real Neutral - Relight Colorless ambientOcclusionEnabled: false bloomEnabled: false colorGradingEnabled: false fXAAQuality: 4 tAAJitterSpread: 0.75 tAAStationaryBlending: 0.95 tAAMotionBlending: 0.85 tAASharpen: 0.48 aOIntensity: 1 aORadius: 0.3 aOSampleCount: 10 aODownsampling: true aOForceForwardCompatibility: false aOHighPrecision: false aOAmbientOnly: false bloomIntensity: 0.5 bloomThreshold: 1.1 bloomSoftKnee: 0.5 bloomRadius: 4 bloomAntiFlicker: false cGPostExposure: 0 cGTemperature: 0 cGTint: 0 cGHueShift: 0 cGSaturation: 1 cGContrast: 1 cGTonemapper: 2 cGNeutralBlackIn: 0.018 cGNeutralWhiteIn: 10 cGNeutralBlackOut: 0 cGNeutralWhiteOut: 10 cGNeutralWhiteLevel: 5.3 cGNeutralWhiteClip: 10 cGChannelMixerRedRed: 1 cGChannelMixerRedGreen: 0 cGChannelMixerRedBlue: 0 cGChannelMixerGreenRed: 0 cGChannelMixerGreenGreen: 1 cGChannelMixerGreenBlue: 0 cGChannelMixerBlueRed: 0 cGChannelMixerBlueGreen: 0 cGChannelMixerBlueBlue: 1
最后由 Palm'sTime 编辑于; 2023 年 4 月 28 日 下午 9:33
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正在显示第 1 - 4 条,共 4 条留言
Ravenmoore 2023 年 4 月 30 日 下午 9:45 
Good day~ Do I have to choose the Color Correction LUT for this? I copied your Render It! settings but I wonder if I have to change the LUT too~ Thank you.
aroundtheclock1 2023 年 5 月 1 日 下午 5:15 
Also, is this to be used instead of Relight and Ultimate Eye Candy?
Palm'sTime  [开发者] 2023 年 5 月 2 日 上午 6:06 
引用自 aroundtheclock1
Also, is this to be used instead of Relight and Ultimate Eye Candy?
Only Relight and Render It! to be used and still works fine for me, except for Ultimate Eye Candy which is outdated and not recommended.
Palm'sTime  [开发者] 2023 年 5 月 2 日 上午 6:12 
引用自 Ravenmoore
Good day~ Do I have to choose the Color Correction LUT for this? I copied your Render It! settings but I wonder if I have to change the LUT too~ Thank you.
Correct!
I use the Real Neutral - Relight Colorless from the Real Neutral LUT, made by creativeDEX.
Link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1889738001
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