Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
haito3200  [开发者] 2023 年 12 月 3 日 下午 1:20
Metallurgy system feedback
Write here whatever your thoughts about this system are: metals too rare/common, blueprints too rare/common, that is too powerful, that one is useless, this could be a good addition. Things like that.

if there are comments related to things I have fixed in a later update, they will be deleted to keep the discussion up to date.
最后由 haito3200 编辑于; 2024 年 3 月 24 日 上午 8:23
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][G][Dark as Sliver 2024 年 4 月 3 日 上午 7:39 
I'm not sure what function you use to calculate material amount, but it should probably be scaled down for legendary metals or for the contribution of single ultra high dev provinces.
I had a mithril hold and it has allowed me to just skip over all previous material tiers by the time I had my first couple of blue prints.
haito3200  [开发者] 2024 年 4 月 3 日 上午 10:50 
Very Nice suggestion, I will make sure to implement it ( probably commons 1:1, rares 2:1, legendaries 4:1 )
][G][Dark as Sliver 2024 年 4 月 4 日 上午 12:31 
Oh and can I abort redesigns the same way I can abort genetic projects? Sometimes I click on to see how it would be different or because I think a prototype is available but I haven't run through the missions correctly yet.
haito3200  [开发者] 2024 年 4 月 4 日 上午 12:46 
No, sorry but it isn’t possible to abort the redesign process midway right now. The are too many flags and variables in the metallurgy system. It is doable but requires some extensive work
][G][Dark as Sliver 2024 年 4 月 4 日 上午 4:38 
In that case a preview of what prototypes, runes and metals are available?
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