Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
haito3200  [开发者] 2023 年 4 月 27 日 上午 3:51
Bug Reports
If you encounter bugs, post them here with a detailed description and i will look into them. Some information could be useful:
- a list of other active mods.
- which Anbennar version you are using ( steam or bitbucket ) and your eu4 verion ( 1.34, 1.35, ..)
- a screenshot or a savegame ( can't really use steam for this, contact me on the anbennar discord if there is a need for that )
最后由 haito3200 编辑于; 2024 年 12 月 27 日 上午 2:27
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正在显示第 1 - 15 条,共 172 条留言
Abracadabralicious 2023 年 6 月 8 日 上午 9:51 
A minor localisation bug but the mod changes the name of some nations government to Hold or Great Hold even if they aren't Dwarven or anywhere near a hold. An example I noticed immediately was Busilar that instead of a Kingdom was now a Great Hold.
haito3200  [开发者] 2023 年 6 月 8 日 上午 11:21 
I should have fixed it now. Let me know if you encounter this problem again
HumanoidBacon 2023 年 7 月 31 日 上午 6:29 
The Western Vale Great Wall while build able posses no effects and cost's 1 Gold to build.
if this is not a bug and rather yet to be implement disregard.
haito3200  [开发者] 2023 年 7 月 31 日 上午 6:33 
引用自 HumanoidBacon
The Western Vale Great Wall while build able posses no effects and cost's 1 Gold to build.
if this is not a bug and rather yet to be implement disregard.
Did you download the latest hot fix that I released some hours ago?
HumanoidBacon 2023 年 7 月 31 日 下午 3:43 
As of now i have all working accordingly much appreciated
dmeyster 2023 年 8 月 17 日 上午 5:45 
serpent's vale great walls can be built somwhy when i do not own entire serpent vale, 4 prov belong to enemy ai 4158, 4151, 4152, 4123
haito3200  [开发者] 2023 年 8 月 17 日 上午 5:51 
I suppose the trigger I used was not very effective, I will add this to the list of things to fix.
And keep talking in this discussion if you have other bugs to report, thanks anyway.
最后由 haito3200 编辑于; 2023 年 8 月 17 日 上午 6:46
dmeyster 2023 年 8 月 17 日 上午 8:52 
is expedition ancient dw knowledge being different from ancient dwarven knowledge u get from hold exploration are intended? the one i get from expeditions is disabled once u get more then 1 province in base anbennar, works here, functions same extra dev per click for holds or gov reform progress i rly got a feeeling that it should be the same thing with anc dw knowledge from this submod and used for special buildings
haito3200  [开发者] 2023 年 8 月 17 日 上午 9:59 
The variable is the same of base Anbennar. Anbennar doesn’t allow gaining it after becoming a bigger state but I allow it. The mod was started with just expanding the possibile usage of ADK as its objective and then became what it is now
dmeyster 2023 年 8 月 17 日 上午 10:02 
引用自 haito3200
The variable is the same of base Anbennar. Anbennar doesn’t allow gaining it after becoming a bigger state but I allow it. The mod was started with just expanding the possibile usage of ADK as its objective and then became what it is now
problem is it feels separeted, game shows different values in research facility menu and when u hover up over expeditions decsision from base anbennar
dmeyster 2023 年 8 月 17 日 上午 10:03 
so i might use all adk from expeditions decsision from base anbennar and still have in research facility menu
dmeyster 2023 年 8 月 17 日 上午 10:04 
need to check in next game to be sure though
haito3200  [开发者] 2023 年 8 月 17 日 上午 10:29 
It shouldn’t be that way, both research facility and expedition decision should have the same value. Tell me if they are different in the next game and I will look into it
dmeyster 2023 年 8 月 18 日 上午 9:58 
all seems to properly work false alarm
haito3200  [开发者] 2023 年 8 月 18 日 上午 10:17 
Ok, I would have had to redo half of the mod otherwise
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