Barotrauma
Ancient Genes (More Genes)
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Azure Nocte  [desarrollador] 16 ABR 2024 a las 13:23
Suggestions
Currently this mod contains 4 types of genes, and I'm quite satisfied with them.
However, there are still potentials for new genes.
If you have any creative ideas, please let me know! :steamhappy:
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Mostrando 1-11 de 11 comentarios
Carl 18 MAY 2024 a las 8:36 
Viperling: Gives spines you can shoot that also deal morbusine poisoning damage, and increases general movement speed by a bit. Any good?
Azure Nocte  [desarrollador] 19 MAY 2024 a las 7:56 
Publicado originalmente por Carl:
Viperling: Gives spines you can shoot that also deal morbusine poisoning damage, and increases general movement speed by a bit. Any good?
Good idea, it could be included with some tweaks, Thanks!
I suggest the anglerfish gene, which adds a light bulb on the head that shines on the area.
you can add actavation to the cell spawn button of the thalamus gene
Última edición por Марио Кассес 3.0; 15 JUL 2024 a las 2:35
Skogshuggaren 3 OCT 2024 a las 22:06 
I love this mod Azure! However - them being available at vending machines takes a bit of the exploration out of the mod - are you able to make (or do you know of) an alternative version that keeps them only to research stations and wrecks? Sorry to ask for such a trivial change - if nothing else, I'll gladly try it myself if you're willing to point me to what I'd need to change!
Dragova 10 OCT 2024 a las 1:56 
I second the guy's suggestions above me. Them being in vending machines a bit immersion breaking.
the idea of a new gene that adds a harpoon gun, which can be loaded with various poisons and medicines that will be applied to the target
Tardar 14 NOV 2024 a las 22:15 
Is it possible to add a shutdown button to repair the cyborg? Or is there such a function in a full suit?
Última edición por Tardar; 14 NOV 2024 a las 22:19
Azure Nocte  [desarrollador] 17 DIC 2024 a las 9:51 
Publicado originalmente por Tardar:
Is it possible to add a shutdown button to repair the cyborg? Or is there such a function in a full suit?
I was thinking about adding a "inhibitor" that can disable the auto-repair function.

Thank you for your suggestion!
Hello, have you given any thought of giving the cyborg equipment compatibility with immersive repairs (eg. being able to fuse the standard cyborg head slot with advanced welding mask for extra Cyborg REvolution)?
Azure Nocte  [desarrollador] 9 MAR a las 14:35 
Publicado originalmente por ★ Darthe:
Hello, have you given any thought of giving the cyborg equipment compatibility with immersive repairs (eg. being able to fuse the standard cyborg head slot with advanced welding mask for extra Cyborg REvolution)?
Sorry, I haven't used that mod before. I'll check it out and see if I can make a compatibility patch for it.
0b 12 ABR a las 10:49 
Death Stare is WAY too OP
5% or less for normal
1.5-2% for medium
Abyss 0.01%
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