Garry's Mod

Garry's Mod

Modest Map Manipulator
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lime  [开发者] 2023 年 4 月 23 日 下午 8:21
Suggestions
Let me know what more you want to see from this tool.
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正在显示第 1 - 15 条,共 92 条留言
Pun bro 2023 年 4 月 27 日 上午 10:16 
if there isn't already, i will suggest a part where you can remove map bounderies and walls, so you can build more room's possibly.
Armalad 2023 年 4 月 27 日 下午 8:46 
Ability to auto-delete NPCs on maps. I was able to add NPCs and entities and was able to auto-delete props but none of the NPCs auto-deleted on a map restart.
Ahmetxrw 2023 年 4 月 28 日 下午 1:18 
.
IzzyM 2023 年 4 月 29 日 上午 2:12 
@Pun bro Phisically impossible. He is not even able to edit static props right now (that ones which can't be moved with physics gun)
Floppicus ❄ 2023 年 4 月 29 日 上午 2:22 
make a few stuff from permaprops mod , like when you color or make material on it, it saves (when pressed save) and also material option
whirerke 2023 年 5 月 1 日 上午 4:56 
A texture brush?? idk i guess
Grox 2023 年 5 月 1 日 下午 7:24 
The ability to make customizable trigger walls like the ones in the half-life campaign would be nice. Like adding the ability to make a trigger that for example, when crossed will spawn a specified NPC in a specified area whilst having it move on a set path, possibly by using a placeable spawn point linked to the trigger to designate where the entity spawns when the trigger is triggered. The pathing thing has also been done in the mod NPC Tools 2, so you could try to emulate what they did with that. With this idea, simple campaign-making in Gmod could be insane.
lime  [开发者] 2023 年 5 月 1 日 下午 8:32 
Ambitious idea. Would be tough to do, but would make many things possible. Mostly likely I will stick with overriding keyvalues as planned and not make an entire mapping suite. We'll see how long I can feature creep before burning out.
capson35 2023 年 5 月 2 日 上午 9:52 
can you make it so that you can add triggered events like the ones in hl2?
最后由 capson35 编辑于; 2023 年 5 月 2 日 上午 9:52
lime  [开发者] 2023 年 5 月 2 日 上午 10:15 
I can make it so that if you walk into a custom trigger that it fires off certain outputs. But you may want to look into the Wire tool, or using the Hammer level editor if you want that much control.
Floppicus ❄ 2023 年 5 月 2 日 上午 10:23 
add so data of an entity or something will save data : not only it self but data also
lime  [开发者] 2023 年 5 月 2 日 上午 11:20 
What kind of data do you think should be saved besides entity info? Notes perhaps.
Jolly Scrunk 2023 年 5 月 6 日 上午 6:08 
引用自 duck 🦆
Ambitious idea. Would be tough to do, but would make many things possible. Mostly likely I will stick with overriding keyvalues as planned and not make an entire mapping suite. We'll see how long I can feature creep before burning out.
bsmod has done it, why cant you?
Jolly Scrunk 2023 年 5 月 6 日 上午 6:22 
make an option to make an entity or npc comepletely inactive until the player looks at it
__Some_damn_person__ 2023 年 5 月 15 日 下午 2:50 
Can you make it where i can save cars to a map because i just tried and it i could only walk into them and they had no wheels.

Other than that it works good.
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