Garry's Mod

Garry's Mod

Booze & Joints (TTT)
lime  [开发者] 2023 年 4 月 23 日 下午 8:49
Bug Reports
Send 'em if you got 'em. :smoke::cigar::glass_of_wine::mead::BeerJar:
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正在显示第 1 - 7 条,共 7 条留言
hashbrown pussy 2023 年 4 月 30 日 下午 3:57 
Whenever I try to use it, it just says "Drop the weapon in your 7th slot to pick this Forty up."
lime  [开发者] 2023 年 4 月 30 日 下午 6:36 
Were you playing on vanilla TTT or a custom one? I can only confirm that it's compatible with vanilla.
hashbrown pussy 2023 年 5 月 1 日 下午 1:23 
Ohhhh. Yeah, it's TTT2. Shame, but thank you for these quick responses. Bless.
lime  [开发者] 2023 年 5 月 5 日 下午 7:15 
Took me long enough as I was focusing on MMM, but this should now be fixed. Tested and working for TTT2.
[BESA] gumorr 2023 年 5 月 7 日 下午 10:28 
booze worldmodels dont display properly and spam the console with this:
[ERROR] lua/weapons/weapon_ttt_beer.lua:690: attempt to index global 'ply' (a nil value) 1. unknown - lua/weapons/weapon_ttt_beer.lua:690
changing "local plyScale = ply:GetModelScale()" to "local plyScale = Owner:GetModelScale()" seems to fix it for me, so you might wanna add that in an update
lime  [开发者] 2023 年 5 月 8 日 上午 5:29 
Will do. Good of you to provide the exact fix, too.
lime  [开发者] 2023 年 5 月 8 日 上午 5:31 
Odd that this is only a bug now, though, even with lots of testing with my community.
Probably because "ply" is sometimes declared globally when it should be local, so the code ran cleanly up until that wasn't the case.
最后由 lime 编辑于; 2023 年 5 月 8 日 上午 5:34
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